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authorTeravus Ovares2008-10-22 01:52:12 +0000
committerTeravus Ovares2008-10-22 01:52:12 +0000
commitdfc12d591c0a23a189826db482bb9215018a61ec (patch)
treea5fa2dfcf104ca3acb48d2df2b63c73e2c3f7428 /bin/OpenSim.ini.example
parentPare the groups module down to basics. Adjust dependent files so that a (diff)
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* Add a config option for filtering collisions. Sometimes, under load, this seems to cause bouncing on really thin flat prim.
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-rw-r--r--bin/OpenSim.ini.example5
1 files changed, 5 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 6315d28..f71fa65 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -240,6 +240,11 @@ small_hashspace_size_high = 66
240; surface layer around geometries other geometries can sink into before generating a contact 240; surface layer around geometries other geometries can sink into before generating a contact
241world_contact_surface_layer = 0.001 241world_contact_surface_layer = 0.001
242 242
243; Filtering Collisions helps keep things stable physics wise, but sometimes
244; it can be over zealous. If you notice bouncing, chances are it's being just
245; that
246filter_collisions = true
247
243; Non Moving Terrain Contact (avatar isn't moving) 248; Non Moving Terrain Contact (avatar isn't moving)
244nm_terraincontact_friction = 255.0 249nm_terraincontact_friction = 255.0
245nm_terraincontact_bounce = 0.1 250nm_terraincontact_bounce = 0.1