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authorteravus2012-11-15 10:05:16 -0500
committerteravus2012-11-15 10:05:16 -0500
commite9153e1d1aae50024d8cd05fe14a9bce34343a0e (patch)
treebc111d34f95a26b99c7e34d9e495dc14d1802cc3 /bin/OpenSim.ini.example
parentMerge master into teravuswork (diff)
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Revert "Merge master into teravuswork", it should have been avination, not master.
This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
Diffstat (limited to '')
-rw-r--r--bin/OpenSim.ini.example113
1 files changed, 34 insertions, 79 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index b21a214..9c68b65 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -1,23 +1,19 @@
1;; This is the main configuration file for OpenSimulator. 1;; This is the main configuration file for OpenSimulator. If it's named OpenSim.ini
2;; If it's named OpenSim.ini then it will be loaded by OpenSimulator. 2;; then it will be loaded by OpenSimulator. If it's named OpenSim.ini.example then
3;; If it's named OpenSim.ini.example then you will need to copy it to 3;; you will need to copy it to OpenSim.ini first (if that file does not already exist)
4;; OpenSim.ini first (if that file does not already exist)
5;; 4;;
6;; If you are copying, then once you have copied OpenSim.ini.example to 5;; If you are copying, then once you have copied OpenSim.ini.example to OpenSim.ini you will
7;; OpenSim.ini you will need to pick an architecture in the [Architecture] 6;; need to pick an architecture in the [Architecture] section at the end of this file.
8;; section at the end of this file.
9;; 7;;
10;; The settings in this file are in the form "<key> = <value>". For example, 8;; The settings in this file are in the form "<key> = <value>". For example, save_crashes = false
11;; save_crashes = false in the [Startup] section below. 9;; in the [Startup] section below.
12;; 10;;
13;; All settings are initially commented out and the default value used, as 11;; All settings are initially commented out and the default value used, as found in
14;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by 12;; OpenSimDefaults.ini. To change a setting, first uncomment it by deleting the initial semicolon (;)
15;; deleting the initial semicolon (;) and then change the value. This will 13;; and then change the value. This will override the value in OpenSimDefaults.ini
16;; override the value in OpenSimDefaults.ini
17;; 14;;
18;; If you want to find out what configuration OpenSimulator has finished with 15;; If you want to find out what configuration OpenSimulator has finished with once all the configuration
19;; once all the configuration files are loaded then type "config show" on the 16;; files are loaded then type "config show" on the region console command line.
20;; region console command line.
21;; 17;;
22;; 18;;
23;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE 19;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE
@@ -30,16 +26,13 @@
30;; formatted as: 26;; formatted as:
31;; {option} {depends on} {question to ask} {choices} default value 27;; {option} {depends on} {question to ask} {choices} default value
32;; Any text comments following the declaration, up to the next blank line. 28;; Any text comments following the declaration, up to the next blank line.
33;; will be copied to the generated file (NOTE: generation is not yet 29;; will be copied to the generated file (NOTE: generation is not yet implemented)
34;; implemented)
35;;
36;; A * in the choices list will allow an empty entry. 30;; A * in the choices list will allow an empty entry.
37;; An empty question will set the default if the dependencies are 31;; An empty question will set the default if the dependencies are
38;; satisfied. 32;; satisfied.
39;; 33;;
40;; ; denotes a commented out option. 34;; ; denotes a commented out option.
41;; Any options added to OpenSim.ini.example should be initially commented 35;; Any options added to OpenSim.ini.example should be initially commented out.
42;; out.
43 36
44 37
45[Startup] 38[Startup]
@@ -54,12 +47,9 @@
54 ;# {save_crashes} {} {Save crashes to disk?} {true false} false 47 ;# {save_crashes} {} {Save crashes to disk?} {true false} false
55 ;; Set this to true if you want to log crashes to disk 48 ;; Set this to true if you want to log crashes to disk
56 ;; this can be useful when submitting bug reports. 49 ;; this can be useful when submitting bug reports.
57 ;; However, this will only log crashes within OpenSimulator that cause the 50 ;; However, this will only log crashes within OpenSimulator that cause the entire program to exit
58 ;; entire program to exit 51 ;; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
59 ;; It will not log crashes caused by virtual machine failures, which 52 ;; You will need to capture these native stack traces by recording the session log itself.
60 ;; includes mono and ODE failures.
61 ;; You will need to capture these native stack traces by recording the
62 ;; session log itself.
63 ; save_crashes = false 53 ; save_crashes = false
64 54
65 ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes 55 ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes
@@ -97,47 +87,23 @@
97 ;; from the selected region_info_source. 87 ;; from the selected region_info_source.
98 ; allow_regionless = false 88 ; allow_regionless = false
99 89
100 ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001
101 ;; Minimum size for non-physical prims. Affects resizing of existing
102 ;; prims. This can be overriden in the region config file (as
103 ;; NonPhysicalPrimMin!).
104 ; NonPhysicalPrimMin = 0.001
105
106 ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 90 ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
107 ;; Maximum size for non-physical prims. Affects resizing of existing 91 ;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
108 ;; prims. This can be overriden in the region config file (as 92 ; NonphysicalPrimMax = 256
109 ;; NonPhysicalPrimMax!).
110 ; NonPhysicalPrimMax = 256
111
112 ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 10
113 ;; Maximum size where a prim can be physical. Affects resizing of
114 ;; existing prims. This can be overriden in the region config file.
115 ; PhysicalPrimMin = 0.01
116 93
117 ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10 94 ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10
118 ;; Maximum size where a prim can be physical. Affects resizing of 95 ;; Maximum size where a prim can be physical. Affects resizing of existing prims. This can be overriden in the region config file.
119 ;; existing prims. This can be overriden in the region config file.
120 ; PhysicalPrimMax = 10 96 ; PhysicalPrimMax = 10
121 97
122 ;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false 98 ;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false
123 ;; If a viewer attempts to rez a prim larger than the non-physical or 99 ;; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
124 ;; physical prim max, clamp the dimensions to the appropriate maximum
125 ;; This can be overriden in the region config file. 100 ;; This can be overriden in the region config file.
126 ; ClampPrimSize = false 101 ; ClampPrimSize = false
127
128 ;# {LinksetPrims} {} {Max prims an object will hold?} {} 0
129 ;; Maximum number of prims allowable in a linkset. Affects creating new
130 ;; linksets. Ignored if less than or equal to zero.
131 ;; This can be overriden in the region config file.
132 ; LinksetPrims = 0
133 102
134 ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true 103 ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true
135 ;; Allow scripts to keep running when they cross region boundaries, rather 104 ;; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
136 ;; than being restarted. State is reloaded on the destination region. 105 ;; This only applies when crossing to a region running in a different simulator.
137 ;; This only applies when crossing to a region running in a different 106 ;; For crossings where the regions are on the same simulator the script is always kept running.
138 ;; simulator.
139 ;; For crossings where the regions are on the same simulator the script is
140 ;; always kept running.
141 ; AllowScriptCrossing = true 107 ; AllowScriptCrossing = true
142 108
143 ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false 109 ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false
@@ -207,8 +173,7 @@
207 ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine 173 ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine
208 ;; OpenDynamicsEngine is by some distance the most developed physics engine 174 ;; OpenDynamicsEngine is by some distance the most developed physics engine
209 ;; BulletSim is incomplete and experimental but in active development 175 ;; BulletSim is incomplete and experimental but in active development
210 ;; basicphysics effectively does not model physics at all, making all 176 ;; basicphysics effectively does not model physics at all, making all objects phantom
211 ;; objects phantom
212 ;; Default is OpenDynamicsEngine 177 ;; Default is OpenDynamicsEngine
213 ; physics = OpenDynamicsEngine 178 ; physics = OpenDynamicsEngine
214 ; physics = BulletSim 179 ; physics = BulletSim
@@ -251,9 +216,8 @@
251 ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false 216 ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false
252 ;; More control over permissions 217 ;; More control over permissions
253 ;; This is definitely not SL! 218 ;; This is definitely not SL!
254 ;; Provides a simple control for land owners to give build rights to 219 ;; Provides a simple control for land owners to give build rights to specific avatars
255 ;; specific avatars in publicly accessible parcels that disallow object 220 ;; in publicly accessible parcels that disallow object creation in general.
256 ;; creation in general.
257 ;; Owners specific avatars by adding them to the Access List of the parcel 221 ;; Owners specific avatars by adding them to the Access List of the parcel
258 ;; without having to use the Groups feature 222 ;; without having to use the Groups feature
259 ; simple_build_permissions = false 223 ; simple_build_permissions = false
@@ -289,14 +253,11 @@
289 ; DrawPrimOnMapTile = true 253 ; DrawPrimOnMapTile = true
290 254
291 ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 255 ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080
292 ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if 256 ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required
293 ;; required
294 ; HttpProxy = "http://proxy.com:8080" 257 ; HttpProxy = "http://proxy.com:8080"
295 258
296 ;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {} 259 ;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {}
297 ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a 260 ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a list of regular expressions for URLs that you don't want to go through the proxy
298 ;; list of regular expressions for URLs that you don't want to go through
299 ;; the proxy.
300 ;; For example, servers inside your firewall. 261 ;; For example, servers inside your firewall.
301 ;; Separate patterns with a ';' 262 ;; Separate patterns with a ';'
302 ; HttpProxyExceptions = ".mydomain.com;localhost" 263 ; HttpProxyExceptions = ".mydomain.com;localhost"
@@ -315,15 +276,13 @@
315 ; SpawnPointRouting = closest 276 ; SpawnPointRouting = closest
316 277
317 ;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false 278 ;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false
318 ;; TelehubAllowLandmark allows users with landmarks to override telehub 279 ;; TelehubAllowLandmark allows users with landmarks to override telehub routing and land at the landmark coordinates when set to true
319 ;; routing and land at the landmark coordinates when set to true
320 ;; default is false 280 ;; default is false
321 ; TelehubAllowLandmark = false 281 ; TelehubAllowLandmark = false
322 282
323 ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {} 283 ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {}
324 ;; Bar (|) separated list of viewers which may gain access to the regions. 284 ;; Bar (|) separated list of viewers which may gain access to the regions.
325 ;; One can use a substring of the viewer name to enable only certain 285 ;; One can use a substring of the viewer name to enable only certain versions
326 ;; versions
327 ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" 286 ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
328 ;; - "Imprudence" has access 287 ;; - "Imprudence" has access
329 ;; - "Imprudence 1.3" has access 288 ;; - "Imprudence 1.3" has access
@@ -332,8 +291,7 @@
332 291
333 ;# {BannedClients} {} {Bar (|) separated list of banned clients} {} 292 ;# {BannedClients} {} {Bar (|) separated list of banned clients} {}
334 ;# Bar (|) separated list of viewers which may not gain access to the regions. 293 ;# Bar (|) separated list of viewers which may not gain access to the regions.
335 ;; One can use a Substring of the viewer name to disable only certain 294 ;; One can use a Substring of the viewer name to disable only certain versions
336 ;; versions
337 ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" 295 ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
338 ;; - "Imprudence" has no access 296 ;; - "Imprudence" has no access
339 ;; - "Imprudence 1.3" has no access 297 ;; - "Imprudence 1.3" has no access
@@ -479,8 +437,7 @@
479[SimulatorFeatures] 437[SimulatorFeatures]
480 438
481 ;# {MapImageServerURI} {} {URL for the map server} {} 439 ;# {MapImageServerURI} {} {URL for the map server} {}
482 ; Experimental new information sent in SimulatorFeatures cap for Kokua 440 ; Experimental new information sent in SimulatorFeatures cap for Kokua viewers
483 ; viewers
484 ; meant to override the MapImage and search server url given at login, and varying 441 ; meant to override the MapImage and search server url given at login, and varying
485 ; on a sim-basis. 442 ; on a sim-basis.
486 ; Viewers that don't understand it, will ignore it 443 ; Viewers that don't understand it, will ignore it
@@ -718,9 +675,7 @@
718 ;; Maximum number of events to queue for a script (excluding timers) 675 ;; Maximum number of events to queue for a script (excluding timers)
719 ; MaxScriptEventQueue = 300 676 ; MaxScriptEventQueue = 300
720 677
721 ;; Stack size per script engine thread in bytes. 678 ;; Stack size per thread created
722 ;; If you are experiencing StackOverflowExceptions you may want to increase this (e.g. double it).
723 ;; The trade-off may be increased memory usage by the script engine.
724 ; ThreadStackSize = 262144 679 ; ThreadStackSize = 262144
725 680
726 ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} (true false) true 681 ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} (true false) true