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author | Tedd Hansen | 2008-01-02 15:58:33 +0000 |
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committer | Tedd Hansen | 2008-01-02 15:58:33 +0000 |
commit | 198dea28add519a5cd14b47a01345cf4207b4ee3 (patch) | |
tree | d04822584c5634aaa07c7c7550c0dde3668d739e /bin/OpenSim.ini.example | |
parent | * Fixed an issue where the PacketPool would ZeroDecodeCommand into a too smal... (diff) | |
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Full .dll-name in config option for ScriptEngine. Loading only scriptengine specified in config.
ScriptServer will still not start!
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSim.ini.example | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 61438dd..e081d4e 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -41,6 +41,12 @@ asset_database = "sqlite" | |||
41 | 41 | ||
42 | verbose = true | 42 | verbose = true |
43 | 43 | ||
44 | ; ScriptEngine | ||
45 | script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll | ||
46 | ;Experimental remote ScriptServer plugin: | ||
47 | ;script_engine = OpenSim.Region.ScriptEngine.RemoteEngine.dll | ||
48 | |||
49 | |||
44 | ; if you would like to allow prim to be physical and move by physics with the physical checkbox in the client set this to true. | 50 | ; if you would like to allow prim to be physical and move by physics with the physical checkbox in the client set this to true. |
45 | physical_prim = true | 51 | physical_prim = true |
46 | 52 | ||