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author | Jak Daniels | 2014-03-17 20:39:36 +0000 |
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committer | Robert Adams | 2014-03-18 22:18:50 -0700 |
commit | 61353dde80a3912e26959c612a1d8d46ec1bc826 (patch) | |
tree | 3a78615a34b53a5e0201b4e570006f09a6745cc1 /bin/OpenSim.ini.example | |
parent | Revert "Simplify DoubleQueue to eliminate redundant sempahore work." (diff) | |
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Allow Region specific static maptiles to be loaded from file.
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSim.ini.example | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index c4697a1..bf5e18c 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -297,6 +297,7 @@ | |||
297 | 297 | ||
298 | ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000 | 298 | ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000 |
299 | ;; If not generating maptiles, use this static texture asset ID | 299 | ;; If not generating maptiles, use this static texture asset ID |
300 | ;; This may be overridden on a per region basis in Regions.ini | ||
300 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | 301 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" |
301 | 302 | ||
302 | ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true | 303 | ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true |