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author | dahlia | 2010-10-07 19:48:17 -0700 |
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committer | dahlia | 2010-10-07 19:48:17 -0700 |
commit | 0d9c94033d5180292bc8618b8b0f79a8531c3b8d (patch) | |
tree | aabba7d0e9ae179b66c4b2de4bb6e37ac1204912 /bin/OpenSim.ini.example | |
parent | add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map c... (diff) | |
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move CacheSculptMaps ini flag to OpenSimDefaults.ini
comment it and change defailt to true to reflect code
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSim.ini.example | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 91f6068..1625de0 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -130,14 +130,6 @@ | |||
130 | ;; Usually this is only a box. | 130 | ;; Usually this is only a box. |
131 | ; meshing = Meshmerizer | 131 | ; meshing = Meshmerizer |
132 | ; meshing = ZeroMesher | 132 | ; meshing = ZeroMesher |
133 | |||
134 | ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true | ||
135 | ;; if you use Meshmerizer and want sculpt map collisions, setting this to | ||
136 | ;; to true will store decoded sculpt maps in a special folder in your bin | ||
137 | ;; folder, which can reduce startup times by reducing asset requests. Some | ||
138 | ;; versions of mono dont work well when reading the cache files, so set this | ||
139 | ;; to false if you have compatability problems. | ||
140 | CacheSculptMaps = false | ||
141 | 133 | ||
142 | ;; Choose one of the physics engines below | 134 | ;; Choose one of the physics engines below |
143 | ;; OpenDynamicsEngine is by some distance the most developed physics engine | 135 | ;; OpenDynamicsEngine is by some distance the most developed physics engine |