aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin/OpenSim.ini.example
diff options
context:
space:
mode:
authorTedd Hansen2008-02-22 22:24:12 +0000
committerTedd Hansen2008-02-22 22:24:12 +0000
commitf06a6573bb94d1a61ddabd1289d0ea541f7788c1 (patch)
tree87b5a5b08507e5594ccd786b1c002d4e985f5d10 /bin/OpenSim.ini.example
parent* Converted the last of the events to the private delegate instance method to... (diff)
downloadopensim-SC_OLD-f06a6573bb94d1a61ddabd1289d0ea541f7788c1.zip
opensim-SC_OLD-f06a6573bb94d1a61ddabd1289d0ea541f7788c1.tar.gz
opensim-SC_OLD-f06a6573bb94d1a61ddabd1289d0ea541f7788c1.tar.bz2
opensim-SC_OLD-f06a6573bb94d1a61ddabd1289d0ea541f7788c1.tar.xz
One more: Async LSL command thread is also shared now.
Diffstat (limited to '')
-rw-r--r--bin/OpenSim.ini.example10
1 files changed, 4 insertions, 6 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 793fe5b..084d9f7 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -210,12 +210,6 @@ SleepTimeIfNoScriptExecutionMs=50
210; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead. 210; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead.
211ScriptsPerAppDomain=1 211ScriptsPerAppDomain=1
212 212
213; Script loading / unloading sleep
214; How long load/unload thread should sleep if there is nothing to do
215; Higher value makes it respond slower when scripts are added/removed from prims
216; But once active it will process all in queue before sleeping again
217
218
219; MaintenanceLoop 213; MaintenanceLoop
220; How often to run maintenance loop 214; How often to run maintenance loop
221; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time 215; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time
@@ -224,6 +218,10 @@ MaintenanceLoopms=50
224; How many maintenanceloops between each of these. 218; How many maintenanceloops between each of these.
225; (if 2 then function will be executed every MaintenanceLoopms*2 ms) 219; (if 2 then function will be executed every MaintenanceLoopms*2 ms)
226; Script loading/unloading 220; Script loading/unloading
221
222; How long load/unload thread should sleep if there is nothing to do
223; Higher value makes it respond slower when scripts are added/removed from prims
224; But once active it will process all in queue before sleeping again
227MaintenanceLoopTicks_ScriptLoadUnload=1 225MaintenanceLoopTicks_ScriptLoadUnload=1
228 226
229; Other tasks 227; Other tasks