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authorDr Scofield2009-03-12 18:00:18 +0000
committerDr Scofield2009-03-12 18:00:18 +0000
commite80e0887f2a49730ac6a35ed4dde1bc9714e6975 (patch)
tree233440dceac49f711eeb7347dc519f96d1b41c7d /bin/OpenSim.ini.example
parent merging XmlRpcCreateUserMethod and XmlRpcCreateUserMethodEmail, adding (diff)
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- renaming OpenSim.ini.example to OpenSim.ini.example.preview as
the config reorg is still under discussion - re-installing complete OpenSim.ini.example for the time being
Diffstat (limited to '')
-rw-r--r--bin/OpenSim.ini.example760
-rw-r--r--bin/OpenSim.ini.example.preview356
2 files changed, 1115 insertions, 1 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 51e737e..ef72dc4 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -293,6 +293,49 @@ InterregionComms = "RESTComms"
293 dump_assets_to_file = false 293 dump_assets_to_file = false
294 294
295 295
296[Network]
297 http_listener_port = 9000
298 default_location_x = 1000
299 default_location_y = 1000
300
301 ; ssl config: Experimental! The auto https config only really works definately on windows XP now
302 ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
303 ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
304 http_listener_ssl = false ; Also create a SSL server
305 http_listener_cn = "localhost" ; Use the cert with the common name
306 http_listener_sslport = 9001 ; Use this port for SSL connections
307 http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
308
309 ; Uncomment below to enable llRemoteData/remote channels
310 ; remoteDataPort = 20800
311
312 grid_server_url = "http://127.0.0.1:8001"
313 grid_send_key = "null"
314 grid_recv_key = "null"
315
316 user_server_url = "http://127.0.0.1:8002"
317 user_send_key = "null"
318 user_recv_key = "null"
319
320 asset_server_url = "http://127.0.0.1:8003"
321
322 inventory_server_url = "http://127.0.0.1:8004"
323
324 ; The MessagingServer is a companion of the UserServer. It uses
325 ; user_send_key and user_recv_key, too
326 messaging_server_url = "http://127.0.0.1:8006"
327
328 ; What is reported as the "X-Secondlife-Shard"
329 ; Defaults to the user server url if not set
330 ; The old default is "OpenSim", set here fro compatibility
331 shard = "OpenSim"
332
333 ; What is reported as the "User-Agent" when using llHTTPRequest
334 ; Defaults to not sent if not set here. See the notes section in the wiki at
335 ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
336 ; " (Mozilla Compatible)" to the text where there are problems with a web server
337 ;user_agent = "OpenSim LSL (Mozilla Compatible)"
338
296[ClientStack.LindenUDP] 339[ClientStack.LindenUDP]
297 ; This is the multiplier applied to all client throttles for outgoing UDP network data 340 ; This is the multiplier applied to all client throttles for outgoing UDP network data
298 ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we 341 ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we
@@ -311,12 +354,471 @@ InterregionComms = "RESTComms"
311 ; 354 ;
312 ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter 355 ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter
313 ; unexpected difficulties 356 ; unexpected difficulties
314 client_throttle_multiplier = 2; 357 client_throttle_multiplier = 2;
358
359
360[Chat]
361 ; Controls whether the chat module is enabled. Default is true.
362 enabled = true;
363
364 ; Distance in meters that whispers should travel. Default is 10m
365 whisper_distance = 10
366
367 ; Distance in meters that ordinary chat should travel. Default is 30m
368 say_distance = 30
369
370 ; Distance in meters that shouts should travel. Default is 100m
371 shout_distance = 100
372
373
374[Messaging]
375 ; Control which region module is used for instant messaging.
376 ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
377 InstantMessageModule = InstantMessageModule
378
379
380[ODEPhysicsSettings]
381 ;##
382 ;## World Settings
383 ;##
384
385 ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
386 world_gravityx = 0
387 world_gravityy = 0
388 world_gravityz = -9.8
389
390 ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
391 ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
392 world_stepsize = 0.020
393 world_internal_steps_without_collisions = 10
394
395 ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
396 world_hashspace_size_low = -4
397 world_hashSpace_size_high = 128
398
399 ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
400 meters_in_small_space = 29.9
401 small_hashspace_size_low = -4
402 small_hashspace_size_high = 66
403
404 ; ##
405 ; ## Contact properties. (the stuff that happens when things come in contact with each other)
406 ; ##
407
408 ; surface layer around geometries other geometries can sink into before generating a contact
409 world_contact_surface_layer = 0.001
410
411 ; Filtering Collisions helps keep things stable physics wise, but sometimes
412 ; it can be over zealous. If you notice bouncing, chances are it's being just
413 ; that
414 filter_collisions = false
415
416 ; Non Moving Terrain Contact (avatar isn't moving)
417 nm_terraincontact_friction = 255.0
418 nm_terraincontact_bounce = 0.1
419 nm_terraincontact_erp = 0.1025
420
421 ; Moving Terrain Contact (avatar is moving)
422 m_terraincontact_friction = 75.0
423 m_terraincontact_bounce = 0.05
424 m_terrainContact_erp = 0.05025
425
426 ; Moving Avatar to object Contact
427 m_avatarobjectcontact_friction = 75.0
428 m_avatarobjectcontact_bounce = 0.1
429
430 ; Object to Object Contact and Non-Moving Avatar to object
431 objectcontact_friction = 250.0
432 objectcontact_bounce = 0.2
433
434 ; ##
435 ; ## Avatar Control
436 ; ##
437
438 ; PID Controller Settings. These affect the math that causes the avatar to reach the
439 ; desired velocity
440 ; See http://en.wikipedia.org/wiki/PID_controller
441
442 av_pid_derivative_linux = 2200.0
443 av_pid_proportional_linux = 900.0;
444
445 av_pid_derivative_win = 2200.0
446 av_pid_proportional_win = 900.0;
447
448 ;girth of the avatar. Adds radius to the height also
449 av_capsule_radius = 0.37
450
451 ; Max force permissible to use to keep the avatar standing up straight
452 av_capsule_standup_tensor_win = 550000
453 av_capsule_standup_tensor_linux = 550000
454
455 ; used to calculate mass of avatar.
456 ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
457 ; av_density * AVvolume;
458 av_density = 80
459
460 ; use this value to cut 52% of the height the sim gives us
461 av_height_fudge_factor = 0.52
462
463 ; Movement. Smaller is faster.
464
465 ; speed of movement with Always Run off
466 av_movement_divisor_walk = 1.3
467
468 ; speed of movement with Always Run on
469 av_movement_divisor_run = 0.8
470
471 ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
472 minimum_ground_flight_offset = 3.0
473
474 ; ##
475 ; ## Object options
476 ; ##
477
478 ; used in the mass calculation.
479 geometry_default_density = 10.000006836
480
481 ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
482 body_frames_auto_disable = 20
483
484 ; used to control llMove2Target
485 body_pid_derivative = 35
486 body_pid_gain = 25
487
488 ; amount of time a geom/body will try to cross a region border before it gets disabled
489 geom_crossing_failures_before_outofbounds = 5
490
491 ; start throttling the object updates if object comes in contact with 3 or more other objects
492 geom_contactpoints_start_throttling = 3
493
494 ; send 1 update for every x updates below when throttled
495 geom_updates_before_throttled_update = 15
496
497 ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
498 body_motor_joint_maxforce_tensor_linux = 5
499 body_motor_joint_maxforce_tensor_win = 5
500
501 ; ##
502 ; ## Sculpted Prim settings
503 ; ##
504
505 ; Do we want to mesh sculpted prim to collide like they look?
506 mesh_sculpted_prim = true
507
508 ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
509 mesh_lod = 32
510
511 ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
512 mesh_physical_lod = 16
513
514 ; ##
515 ; ## Physics logging settings - logfiles are saved to *.DIF files
516 ; ##
517
518 ; default is false
519 ;physics_logging = true
520 ;; every n simulation iterations, the physics snapshot file is updated
521 ;physics_logging_interval = 50
522 ;; append to existing physics logfile, or overwrite existing logfiles?
523 ;physics_logging_append_existing_logfile = true
524
525 ; ##
526 ; ## Joint support
527 ; ##
528
529 ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
530 ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
531 ; default is false
532 ;use_NINJA_physics_joints = true
533
534
535[RemoteAdmin]
536 enabled = false
537 access_password = unknown
538
539 ; the create_region XmlRpc call uses region_file_template to generate
540 ; the file name of newly create regions (if they are created
541 ; persistent). the parameter available are:
542 ; {0} - X location
543 ; {1} - Y location
544 ; {2} - region UUID
545 ; {3} - region port
546 ; {4} - region name with " ", ":", "/" mapped to "_"
547
548 region_file_template = "{0}x{1}-{2}.xml"
549
550 ; we can limit the number of regions that XmlRpcCreateRegion will
551 ; allow by setting this to a positive, non-0 number: as long as the
552 ; number of regions is below region_limits, XmlRpcCreateRegion will
553 ; succeed. setting region_limit to 0 disables the check.
554 ; default is 0
555 ;region_limit = 0
556
557 ; enable only those methods you deem to be appropriate using a | delimited whitelist
558 ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
559 ; if this parameter is not specified but enabled = true, all methods will be available
560 enabled_methods = all
561
562
563[RestPlugins]
564 ; Change this to true to enable REST Plugins. This must be true if you wish to use
565 ; REST Region or REST Asset and Inventory Plugins
566 enabled = false
567 god_key = SECRET
568 prefix = /admin
569
570
571[RestRegionPlugin]
572 ; Change this to true to enable the REST Region Plugin
573 enabled = false
574
575
576[RestHandler]
577 ; Change this to true to enable the REST Asset and Inventory Plugin
578 enabled = false
579 authenticate=true
580 secured=true
581 extended-escape=true
582 realm=OpenSim REST
583 dump-asset=false
584 path-fill=true
585 dump-line-size=32
586 flush-on-error=true
587
588
589; Uncomment the following for IRC bridge
590; experimental, so if it breaks... keep both parts... yada yada
591; also, not good error detection when it fails
592;[IRC]
593 ;enabled = true ; you need to set this otherwise it won't connect
594 ;server = name.of.irc.server.on.the.net
595 ;; user password - only use this if the server requires one
596 ;password = mypass
597 ;nick = OpenSimBotNameProbablyMakeThisShorter
598 ;channel = #the_irc_channel_you_want_to_connect_to
599 ;port = 6667
600 ;; channel to listen for configuration commands
601 ;commands_enabled = false
602 ;command_channel = 2777
603 ;report_clients = true
604 ;; relay private chat connections
605 ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
606 ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
607 ;; relay_private_channel_in -- channel to receive message from the IRC bridge
608 ;; relay_chat = false: IRC bridge will not relay normal chat
609 ;; access_password -- simple security device
610 ;;
611 ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
612 ;;
613 ;; relay_private_channels = false
614 ;; relay_chat = true
615 ;;
616 ;; to relay chat only to/from private in-world channels:
617 ;;
618 ;; relay_chat = false
619 ;; relay_private_channels = true
620 ;; relay_private_channel_in = 2226
621 ;; relay_private_channel_out = 2225
622 ;;
623 ;; in this example, all chat coming in from IRC will be send out via
624 ;; in-world channel 2226, and all chat from in-world channel 2225 will
625 ;; be relayed to the IRC channel.
626 ;;
627 ;relay_private_channels = false
628 ;relay_private_channel_in = 2226
629 ;relay_private_channel_out = 2225
630 ;relay_chat = true
631 ;access_password = foobar
632
633 ;fallback_region = name of "default" region
634 ;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
635 ; must start with "PRIVMSG {0} : " or irc server will get upset
636 ;for <bot>:<user in region> :<message>
637 ;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
638 ;for <bot>:<message> - <user of region> :
639 msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
640 ;for <bot>:<message> - from <user> :
641 ;msgformat = "PRIVMSG {0} : {3} - from {1}"
642
643;[CMS]
644 ;enabled = true
645 ;channel = 345
646
647
648[Voice]
649 ; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs
650 enabled = false
651 ; This is not supported by the SLViewer right now and
652 ; hardcoded within the SL Viewer. Maybe it will be
653 ; changed in future. :-)
654 account_management_server = https://www.bhr.vivox.com/api2
655 ; Global SIP Server for conference calls
656 sip_domain = testserver.com
657
658
659[AsteriskVoice]
660 ; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs
661 enabled = false
662 ; SIP account server domain
663 sip_domain = testserver.com
664 ; SIP conf server domain
665 conf_domain = testserver.com
666 ; URL of the asterisk opensim frontend
667 asterisk_frontend = http://testserver.com:49153/
668 ; password for the asterisk frontend XmlRpc calls
669 asterisk_password = bah-humbug
670 ; timeout for XmlRpc calls to asterisk front end (in ms)
671 asterisk_timeout = 3000
672 ; salt for asterisk nonces
673 asterisk_salt = paluempalum
674
675
676; Uncomment the following to control the progression of daytime
677; in the Sim. The defaults are what is shown below
678;[Sun]
679 ; number of wall clock hours for an opensim day. 24.0 would mean realtime
680 ;day_length = 4
681 ; Year length in days
682 ;year_length = 60
683 ; Day to Night Ratio
684 ;day_night_offset = 0.45
685 ; send a Sun update every update_interval # of frames. A lower number will
686 ; make for smoother sun transition at the cost of network
687 ;update_interval = 100
688
689
690[ScriptEngine.DotNetEngine]
691 Enabled = true
692
693 ScriptDelayFactor = 1.0
694 ScriptDistanceLimitFactor = 1.0
695
696 ;
697 ; These settings are specific to DotNetEngine script engine
698 ; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file.
699 ;
700
701 ; When a script receives an event the event is queued.
702 ; Any free thread will start executing this event. One script can only have one event executed simultaneously.
703 ; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time.
704 ; Same if you have 10 threads, then only 10 scripts can be run simultaneously.
705 ; But because most scripts exit after their task, the threads are free to go on to the next script.
706
707 ; Refresh ScriptEngine config options (these settings) every xx seconds
708 ; 0 = Do not refresh
709 ; Set it to number of seconds between refresh, for example 30.
710 ; Will allow you to change ScriptEngine settings while server is running just by using "CONFIG SET" on console
711 ; For example to increase or decrease number of threads: CONFIG SET NumberOfScriptThreads 10
712 ; NOTE! Disabled for now. Feature does not work.
713 RefreshConfig=0
714
715 ; Number of threads to use for script event execution
716 ; Threads are shared across all regions
717 NumberOfScriptThreads=2
718
719 ; Script event execution thread priority inside application.
720 ; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest
721 ScriptThreadPriority=BelowNormal
722
723 ; How long MAX should a script event be allowed to run (per event execution)?
724 ; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function
725 ; There is also a small speed penalty for every kill that is made
726 MaxEventExecutionTimeMs=5000
727
728 ; Should we enable the max script event execution thread to look for scripts that exceed their timeslice?
729 EnforceMaxEventExecutionTime=true
730
731 ; Should we stop the script completely when time exceeds?
732 ; This is useful if you have a high <MaxEventExecutionTimeMs> and want to deactivate scripts that go wrong
733 ; Note that for example physics engine can slow down the system and make scripts spend more time
734 DeactivateScriptOnTimeout=false
735
736 ; If no scripts have executed in this pass how long should we sleep before checking again
737 ; Impact:
738 ; Too low and you will waste lots of CPU
739 ; Too high and people touching object or similar will have to wait up to this amount of time before script responding
740 SleepTimeIfNoScriptExecutionMs=50
741
742 ; AppDomains are used for two things:
743 ; * Security: Scripts inside AppDomains are limited in permissions.
744 ; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded.
745 ; AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims).
746 ; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead.
747 ScriptsPerAppDomain=1
748
749 ; MaintenanceLoop
750 ; How often to run maintenance loop
751 ; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time
752 MaintenanceLoopms=50
753
754 ; How many maintenanceloops between each of these.
755 ; (if 2 then function will be executed every MaintenanceLoopms*2 ms)
756 ; Script loading/unloading
757
758 ; How long load/unload thread should sleep if there is nothing to do
759 ; Higher value makes it respond slower when scripts are added/removed from prims
760 ; But once active it will process all in queue before sleeping again
761 MaintenanceLoopTicks_ScriptLoadUnload=1
762
763 ; Other tasks
764 ; check if we need to reload config, adjust running config and enforce max execution time
765 MaintenanceLoopTicks_Other=10
766
767 ; Allow the use of os* functions (some are dangerous)
768 ; Default is false
769 AllowOSFunctions = false
770
771 ; Threat level to allow if os functions are enabled
772 ; One of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
773 ; Default is VeryLow
774 OSFunctionThreatLevel = VeryLow
775
776 ; Maximum number of items in load/unload queue before we start rejecting loads
777 ; Note that we will only be rejecting load. Unloads will still be able to queue.
778 LoadUnloadMaxQueueSize=100
315 779
780 ; Maximum number of (LSL) events that can be queued before new events are ignored.
781 EventExecutionMaxQueueSize=300
316 782
783 ; Async LL command sleep
784 ; If no async LL commands are waiting, how long should thread sleep before checking again
785 ; Async LL commands are LSL-commands that causes an event to be fired back with result
786 ; currently unused
787 ; AsyncLLCommandLoopms=50
317 788
789 ; When script is converted from LSL to C#, or just plain compiled, a copy of the script source will be put in the ScriptEngine folder
790 WriteScriptSourceToDebugFile=false
318 791
792 ; Specify default script compiler
793 ; If you do not specify //cs, //vb, //js or //lsl tag as the first characters of your script then the default compiler will be chosen
794 ; Valid languages are: lsl, cs, js and vb
795 DefaultCompileLanguage=lsl
319 796
797 ; Specify what compilers are allowed to be used
798 ; Note vb only works on Windows for now (Mono lacks VB compile support)
799 ; Valid languages are: lsl, cs, js and vb
800 ; AllowedCompilers=lsl,cs,js,vb. *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
801 AllowedCompilers=lsl
802
803 ; Compile scripts with debugging
804 ; Probably a thousand times slower, but gives you a line number when something goes wrong.
805 CompileWithDebugInformation=true
806
807 ; Remove old scripts on next startup
808 ; currently unused
809 ;CleanUpOldScriptsOnStartup=true
810
811
812[LL-Functions]
813 ; Set the following to true to allow administrator owned scripts to execute console commands
814 ; currently unused
815 ; AllowosConsoleCommand=false
816
817 AllowGodFunctions = false
818
819 ; Maximum number of llListen events we allow per script
820 ; Set this to 0 to have no limit imposed.
821 max_listens_per_script = 64
320 822
321 823
322[DataSnapshot] 824[DataSnapshot]
@@ -346,6 +848,203 @@ InterregionComms = "RESTComms"
346 ;data_services="http://metaverseink.com/cgi-bin/register.py" 848 ;data_services="http://metaverseink.com/cgi-bin/register.py"
347 849
348 850
851[Economy]
852 ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
853 ; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality
854 CurrencyServer = ""
855 ; "http://192.168.1.127/currency.php"
856
857 ; In grid mode, this is the land XMLRPC server. Leave blank for normal functionality
858 LandServer = ""
859 ;"http://192.168.1.127/landtool.php"
860
861 ; 45000 is the highest value that the sim could possibly report because of protocol constraints
862 ObjectCapacity = 45000
863
864 ; Money Unit fee to upload textures, animations etc
865 PriceUpload = 0
866
867 ; Money Unit fee to create groups
868 PriceGroupCreate = 0
869
870 ; This is the account Money goes to for fees. Remember, economy requires that money circulates somewhere... even if it's an upload fee
871 EconomyBaseAccount = 00000000-0000-0000-0000-000000000000
872
873 ; This is the type of user that will pay fees.
874 ; Set this to 2 for users, estate managers and Estate Owners
875 ; Set this to 1 for Users and Estate Managers
876 ; Set this to 0 for Users only.
877 ; -1 disables
878 UserLevelPaysFees = -1
879
880 ; Amount to give to user as a stipend
881 UserStipend = 1000
882
883 ; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this
884 ; amount. Be aware that the account money isn't stored anywhere so users will get a stipend if you restart the simulator
885 IssueStipendWhenClientIsBelowAmount = 10
886
887 ; If this is true, the simulator will remember account balances until the simulator is shutdown or restarted.
888 KeepMoneyAcrossLogins = true
889
890 ; We don't really know what the rest of these values do. These get sent to the client
891 ; These taken from Agni at a Public Telehub. Change at your own risk.
892 ObjectCount = 0
893 PriceEnergyUnit = 100
894 PriceObjectClaim = 10
895 PricePublicObjectDecay = 4
896 PricePublicObjectDelete = 4
897 PriceParcelClaim = 1
898 PriceParcelClaimFactor = 1
899
900 PriceRentLight = 5
901 TeleportMinPrice = 2
902 TeleportPriceExponent = 2
903 EnergyEfficiency = 1
904 PriceObjectRent = 1
905 PriceObjectScaleFactor = 10
906 PriceParcelRent = 1
907
908
909[SVN]
910 Enabled = false
911 Directory = SVNmodule\repo
912 URL = "svn://your.repo.here/"
913 Username = "user"
914 Password = "password"
915 ImportOnStartup = false
916 Autosave = false
917 AutoSavePeriod = 15 ; Number of minutes between autosave backups
918
919
920[XEngine]
921 ; Enable this engine in this OpenSim instance
922 Enabled = true
923
924 ; How many threads to keep alive even if nothing is happening
925 MinThreads = 2
926
927 ; How many threads to start at maximum load
928 MaxThreads = 100
929
930 ; Time a thread must be idle (in seconds) before it dies
931 IdleTimeout = 60
932
933 ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
934 Priority = "BelowNormal"
935
936 ; Maximum number of events to queue for a script (excluding timers)
937 MaxScriptEventQueue = 300
938
939 ; Stack size per thread created
940 ThreadStackSize = 262144
941
942 ; Rate to poll for asynchronous command replies (ms)
943 ; currently unused
944 ;AsyncLLCommandLoopms = 50
945
946 ; Save the source of all compiled scripts
947 WriteScriptSourceToDebugFile = false
948
949 ; Default language for scripts
950 DefaultCompileLanguage = lsl
951
952 ; List of allowed languages (lsl,vb,js,cs)
953 ; AllowedCompilers=lsl,cs,js,vb.
954 ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
955 AllowedCompilers=lsl
956
957 ; Compile debug info (line numbers) into the script assemblies
958 CompileWithDebugInformation = true
959
960 ; Allow the use of os* functions (some are dangerous)
961 AllowOSFunctions = false
962
963 ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
964 OSFunctionThreatLevel = VeryLow
965
966 ; Interval (s) between background save of script states
967 SaveInterval = 120
968
969 ; Interval (s) between maintenance runs (0 = disable)
970 MaintenanceInterval = 10
971
972 ; Time a script can spend in an event handler before it is interrupted
973 EventLimit = 30
974
975 ; If a script overruns it's event limit, kill the script?
976 KillTimedOutScripts = false
977
978 ; Sets the multiplier for the scripting delays
979 ScriptDelayFactor = 1.0
980
981 ; The factor the 10 m distances llimits are multiplied by
982 ScriptDistanceLimitFactor = 1.0
983
984 ; OS Functions enable/disable
985 ; For each function, you can add one line, as shown
986 ; The default for all functions allows them if below threat level
987
988 ; true allows the use of the function unconditionally
989 ; Allow_osSetRegionWaterHeight = true
990
991 ; false disables the function completely
992 ; Allow_osSetRegionWaterHeight = false
993
994 ; Comma separated list of UUIDS allows the function for that list of UUIDS
995 ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
996
997 ; Allow for llCreateLink and llBreakLink to work without asking for permission
998 ; only enable this in a trusted environment otherwise you may be subject to hijacking
999 ; AutomaticLinkPermission = false
1000
1001
1002[GridInfo]
1003 ; These settings are used to return information on a get_grid_info call.
1004 ; Client launcher scripts and third-party clients make use of this to
1005 ; autoconfigure the client and to provide a nice user experience. If you
1006 ; want to facilitate that, you should configure the settings here according
1007 ; to your grid or standalone setup.
1008 ;
1009 ; See http://opensimulator.org/wiki/GridInfo
1010
1011 ; login uri: for grid this is the user server URI
1012 login = http://127.0.0.1:9000/
1013
1014 ; long grid name: the long name of your grid
1015 gridname = "the lost continent of hippo"
1016
1017 ; short grid name: the short name of your grid
1018 gridnick = "hippogrid"
1019
1020 ; login page: optional: if it exists it will be used to tell the client to use
1021 ; this as splash page
1022 ; currently unused
1023 ;welcome = http://127.0.0.1/welcome
1024
1025 ; helper uri: optional: if it exists if will be used to tell the client to use
1026 ; this for all economy related things
1027 ; currently unused
1028 ;economy = http://127.0.0.1:9000/
1029
1030 ; web page of grid: optional: page providing further information about your grid
1031 ; currently unused
1032 ;about = http://127.0.0.1/about/
1033
1034 ; account creation: optional: page providing further information about obtaining
1035 ; a user account on your grid
1036 ; currently unused
1037 ;register = http://127.0.0.1/register
1038
1039 ; help: optional: page providing further assistance for users of your grid
1040 ; currently unused
1041 ;help = http://127.0.0.1/help
1042
1043 ; password help: optional: page providing password assistance for users of your grid
1044 ; currently unused
1045 ;password = http://127.0.0.1/password
1046
1047
349[OpenGridProtocol] 1048[OpenGridProtocol]
350 ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know.. 1049 ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
351 ;On/true or Off/false 1050 ;On/true or Off/false
@@ -354,3 +1053,62 @@ InterregionComms = "RESTComms"
354 ;Name Prefix/suffix when using OGP 1053 ;Name Prefix/suffix when using OGP
355 ogp_firstname_prefix="" 1054 ogp_firstname_prefix=""
356 ogp_lastname_suffix="_EXTERNAL" 1055 ogp_lastname_suffix="_EXTERNAL"
1056
1057
1058[Concierge]
1059 ; Enable concierge module
1060 ; Default is false
1061 enabled = false
1062
1063 ; name of the concierge
1064 whoami = "jeeves"
1065
1066 ; password for updating the welcome message templates via XmlRpc
1067 password = SECRET
1068
1069 ; regex specifying for which regions concierge service is desired; if
1070 ; empty, then for all
1071 regions = "^MeetingSpace-"
1072
1073 ; for each region that matches the regions regexp you can provide
1074 ; (optionally) a welcome template using format substitution:
1075 ; {0} is replaced with the name of the avatar entering the region
1076 ; {1} is replaced with the name of the region
1077 ; {2} is replaced with the name of the concierge (whoami variable above)
1078
1079 welcomes = /path/to/welcome/template/directory
1080
1081 ; Concierge can send attendee lists to an event broker whenever an
1082 ; avatar enters or leaves a concierged region. the URL is subject
1083 ; to format substitution:
1084 ; {0} is replaced with the region's name
1085 ; {1} is replaced with the region's UUID
1086 broker = "http://broker.place.com/{1}"
1087
1088
1089[Trees]
1090 ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
1091 ; default is false
1092 active_trees = false
1093
1094 ; Density of tree population
1095 tree_density = 1000.0
1096
1097
1098[RegionReady]
1099 ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
1100 ; default is false
1101 enabled = false
1102
1103 ; Channel on which to signal region readiness through a message
1104 ; formatted as follows: "{0|1},n,[oar error]"
1105 ; - the first number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
1106 ; - the second number indicates how many scrips failed to compile
1107 ; - "oar error" if supplied, provides the error message from the OAR load
1108 channel_notify = -800
1109
1110
1111[MRM]
1112 ; Enables the Mini Region Modules Script Engine. WARNING: SECURITY RISK.
1113 ; default is false
1114 Enabled = false
diff --git a/bin/OpenSim.ini.example.preview b/bin/OpenSim.ini.example.preview
new file mode 100644
index 0000000..51e737e
--- /dev/null
+++ b/bin/OpenSim.ini.example.preview
@@ -0,0 +1,356 @@
1[Startup]
2 ; Set this to true if you want to log crashes to disk
3 ; this can be useful when submitting bug reports.
4 save_crashes = false
5
6 ; Directory to save crashes to if above is enabled
7 ; (eg default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
8 crash_dir = "crashes"
9
10 ; Http proxy support for llHTTPRequest and dynamic texture loading
11 ; Set HttpProxy to the URL for your proxy server if you would like
12 ; to proxy llHTTPRequests through a firewall
13 ; HttpProxy = "http://proxy.com"
14 ; Set HttpProxyExceptions to a list of regular expressions for
15 ; URLs that you don't want going through the proxy such as servers
16 ; inside your firewall, separate patterns with a ';'
17 ; HttpProxyExceptions = ".mydomain.com;localhost"
18
19 ; Set this to true if you are connecting your OpenSimulator regions to a grid
20 ; Set this to false if you are running OpenSimulator in standalone mode
21 gridmode = false
22
23 startup_console_commands_file = "startup_commands.txt"
24 shutdown_console_commands_file = "shutdown_commands.txt"
25
26 ; To run a script every few minutes, set the script filename here
27 ; timer_Script = "filename"
28
29 ; ##
30 ; ## CLIENTS
31 ; ##
32
33 ; Enables EventQueueGet Service.
34 EventQueue = true
35
36 ; Set this to the DLL containig the client stack to use.
37 clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
38
39 ; ##
40 ; ## REGIONS
41 ; ##
42
43 ; Determine where OpenSimulator looks for the files which tell it which regions to server
44 ; Defaults to "filesystem" if this setting isn't present
45 region_info_source = "filesystem"
46 ; region_info_source = "web"
47
48 ; Determines where the region XML files are stored if you are loading these from the filesystem.
49 ; Defaults to bin/Regions in your OpenSimulator installation directory
50 ; regionload_regionsdir="C:\somewhere\xmlfiles\"
51
52 ; Determines the page from which regions xml is retrieved if you are loading these from the web
53 ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
54 ; except that everything is also enclosed in a <Regions> tag.
55 ; regionload_webserver_url = "http://example.com/regions.xml";
56
57 ; Draw objects on maptile. This step might take a long time if you've got a huge amount of
58 ; objects, so you can turn it off here if you'd like.
59 DrawPrimOnMapTile = true
60 ; Use terrain texture for maptiles if true, use shaded green if false
61 TextureOnMapTile = false
62
63 ; Maximum total size, and maximum size where a prim can be physical
64 NonPhysicalPrimMax = 256
65 PhysicalPrimMax = 10
66 ClampPrimSize = false
67
68 ; Region crossing
69 AllowScriptCrossing = false
70 ; If you set this to "true", any region that can teleport to you can
71 ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
72 ; YOU HAVE BEEN WARNED!!!
73 TrustBinaries = false
74
75 ; ##
76 ; ## STORAGE
77 ; ##
78
79 ; *** Prim Storage - only leave one storage_plugin uncommented ***
80 ; --- Null stores nothing - effectively disabling persistence:
81 ;storage_plugin = "OpenSim.Data.Null.dll"
82
83 ; --- To use sqlite as region storage:
84 storage_plugin = "OpenSim.Data.SQLite.dll"
85 storage_connection_string="URI=file:OpenSim.db,version=3";
86
87 ; --- To use MySQL storage, supply your own connectionstring (this is only an example):
88 ; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
89 ; storage_plugin="OpenSim.Data.MySQL.dll"
90 ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
91 ; If you want to use a different database/server for estate data, then
92 ; uncomment and change this connect string. Defaults to the above if not set
93 ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
94
95 ; Select whether you want to use local or grid asset storage.
96 ;
97 ; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should
98 ; really be eliminated). The database itself is defined in asset_plugin below
99 ;
100 ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
101 ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
102 ; locally. This will mean you won't be able to take items using your assets to other people's regions.
103
104 ; asset_database can be default, local or grid. This controls where assets (textures, scripts, etc.) are stored for your region
105 ;
106 ; If set to default, then
107 ; In standalone mode the local database based asset service will be used
108 ; In grid mode the grid asset service will be used for asset storage
109 ; This is probably the setting that you want.
110 ;
111 ; If set to local then the local database based asset service will be used in standalone and grid modes
112 ; If set to grid then the grid based asset service will be used in standalone and grid modes
113 ; All other values will cause a search for a matching assembly that contains an asset server client.
114 ; See also: AssetCache
115 asset_database = "default"
116
117 ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
118 ; prevent frequently changing objects from heavily loading the region data store.
119 ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
120 ;
121 ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
122 MinimumTimeBeforePersistenceConsidered = 60
123 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
124 MaximumTimeBeforePersistenceConsidered = 600
125
126 ; Should avatars in neighbor sims see objects in this sim?
127 see_into_this_sim_from_neighbor = True
128
129 ; ##
130 ; ## PHYSICS
131 ; ##
132
133 ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
134 physical_prim = true
135
136 ; Select a mesher here. ZeroMesher is save and fast.
137 ; ZeroMesher also means that the physics engine models the physics of prims
138 ; sticking to the basic shapes the engine does support. Usually this is only a box.
139 ; Meshmerizer gives a better handling of complex prims by using triangle meshes.
140 ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
141 ;
142 meshing = ZeroMesher
143 ;meshing = Meshmerizer
144
145 ; Choose one of the physics engines below
146 physics = basicphysics
147 ;physics = POS
148 ;physics = OpenDynamicsEngine
149 ;physics = modified_BulletX
150
151 ; ##
152 ; ## PERMISSIONS
153 ; ##
154
155 ;permissionmodules = "DefaultPermissionsModule"
156
157 ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
158 ; any item, etc. This may not yet be implemented uniformally.
159 ; If set to true, then all permissions checks are carried out
160 ; Default is false
161 serverside_object_permissions = false
162
163 allow_grid_gods = false
164
165 ; This allows somne control over permissions
166 ; please note that this still doesn't duplicate SL, and is not intended to
167 ;region_owner_is_god = true
168 ;parcel_owner_is_god = true
169
170 ; Control user types that are allowed to create new scripts
171 ; Only enforced if serviceside_object_permissions is true
172 ;
173 ; Current possible values are
174 ; all - anyone can create scripts (subject to normal permissions)
175 ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
176 ; Default value is all
177 ; allowed_script_creators = all
178
179 ; Control user types that are allowed to edit (save) scripts
180 ; Only enforced if serviceside_object_permissions is true
181 ;
182 ; Current possible values are
183 ; all - anyone can edit scripts (subject to normal permissions)
184 ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
185 ; Default value is all
186 ; allowed_script_editors = all
187
188 ; ##
189 ; ## SCRIPT ENGINE
190 ; ##
191
192 ;DefaultScriptEngine = "ScriptEngine.DotNetEngine"
193 DefaultScriptEngine = "XEngine"
194
195 ; ##
196 ; ## WORLD MAP
197 ; ##
198
199 ;WorldMapModule = "WorldMap"
200 ;MapImageModule = "MapImageModule"
201
202 ; ##
203 ; ## Customized Cache Implementation
204 ; ##
205 ;
206 ; The AssetCache value allows the name of an alternative caching
207 ; implementation to be specified. This can normally be omitted.
208 ; This value corresponds to the provider value associated with the
209 ; intended cache implementation plugin.
210 ; See also: asset_database
211
212 ; AssetCache = "OpenSim.Framework.Communications.Cache.AssetCache"
213
214 ; ##
215 ; ## EMAIL MODULE
216 ; ##
217
218 ;emailmodule = DefaultEmailModule
219
220[SMTP]
221
222 enabled=false
223
224 ;enabled=true
225 ;internal_object_host=lsl.opensim.local
226 ;host_domain_header_from=127.0.0.1
227 ;SMTP_SERVER_HOSTNAME=127.0.0.1
228 ;SMTP_SERVER_PORT=25
229 ;SMTP_SERVER_LOGIN=foo
230 ;SMTP_SERVER_PASSWORD=bar
231
232[Communications]
233
234;InterregionComms = "LocalComms"
235InterregionComms = "RESTComms"
236
237[StandAlone]
238 accounts_authenticate = true
239 welcome_message = "Welcome to OpenSimulator"
240
241 ; Asset database provider
242 asset_plugin = "OpenSim.Data.SQLite.dll"
243 ; asset_plugin = "OpenSim.Data.MySQL.dll" ; for mysql
244 ; asset_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
245
246 ; the Asset DB source. This only works for sqlite, mysql, and nhibernate for now
247 ; Asset source SQLite example
248 asset_source = "URI=file:Asset.db,version=3"
249 ; Asset Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING)
250 ; asset_source = "SQLiteDialect;SqliteClientDriver;URI=file:Asset.db,version=3"
251 ; Asset Source MySQL example
252 ;asset_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
253
254 ; Inventory database provider
255 inventory_plugin = "OpenSim.Data.SQLite.dll"
256 ; inventory_plugin = "OpenSim.Data.MySQL.dll"
257 ; inventory_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
258
259 ; Inventory source SQLite example
260 inventory_source = "URI=file:inventoryStore.db,version=3"
261 ; Inventory Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING)
262 ; inventory_source = "SQLiteDialect;SqliteClientDriver;URI=file:Inventory.db,version=3"
263 ; Inventory Source MySQL example
264 ;inventory_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
265
266 ; User Data Database provider
267 ;
268 ; Multiple providers can be specified by separating them with commas (whitespace is unimportant)
269 ; If multiple providers are specified then if a profile is requested, each is queried until one
270 ; provides a valid profile, or until all providers have been queried.
271 ; Unfortunately the order of querying is currently undefined (it may not be the order in which
272 ; providers are specified here). This needs to be fixed
273 ;
274 userDatabase_plugin = "OpenSim.Data.SQLite.dll"
275 ; userDatabase_plugin = "OpenSim.Data.MySQL.dll"
276 ; userDatabase_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
277
278 ; User source SQLite example
279 user_source = "URI=file:userprofiles.db,version=3"
280 ; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING)
281 ; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3"
282 ; User Source MySQL example
283 ;user_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
284
285 ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute
286 ; Default is ./inventory/Libraries.xml
287 LibrariesXMLFile="./inventory/Libraries.xml"
288
289 ; Specifies the location and filename of the inventory library assets control file. The path can be relative or absolute
290 ; Setting is optional. Default is ./assets/AssetSets.xml
291 AssetSetsXMLFile="./assets/AssetSets.xml"
292
293 dump_assets_to_file = false
294
295
296[ClientStack.LindenUDP]
297 ; This is the multiplier applied to all client throttles for outgoing UDP network data
298 ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we
299 ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we
300 ; will actually push down data at a maximum rate of 750 kilobits per second).
301 ;
302 ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster
303 ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim
304 ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting
305 ; in symptoms such as missing terrain or objects. A much better solution is to change the client UI to allow
306 ; higher network bandwidth settings directly, though this isn't always possible.
307 ;
308 ; Currently this setting is 2 by default because we currently send much more texture data than is strictly
309 ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer
310 ; of textures at different levels of quality is improved.
311 ;
312 ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter
313 ; unexpected difficulties
314 client_throttle_multiplier = 2;
315
316
317
318
319
320
321
322[DataSnapshot]
323 ; The following set of configs pertains to search.
324 ; Set index_sims to true to enable search engines to index your searchable data
325 ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
326 ; default is false
327 index_sims = false
328
329 ; The variable data_exposure controls what the regions expose:
330 ; minimum: exposes only things explicitly marked for search
331 ; all: exposes everything
332 data_exposure = minimum
333
334 ; If search is on, change this to your grid name; will be ignored for standalones
335 gridname = "OSGrid"
336
337 ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
338 ; Later, you may want to increase this to 3600 (1 hour) or more
339 default_snapshot_period = 1200
340
341 ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
342 snapshot_cache_directory = "DataSnapshot"
343
344 ; This semicolon-separated string serves to notify specific data services about the existence
345 ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
346 ;data_services="http://metaverseink.com/cgi-bin/register.py"
347
348
349[OpenGridProtocol]
350 ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
351 ;On/true or Off/false
352 ogp_enabled=false
353
354 ;Name Prefix/suffix when using OGP
355 ogp_firstname_prefix=""
356 ogp_lastname_suffix="_EXTERNAL"