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author | Tedd Hansen | 2008-02-22 19:46:13 +0000 |
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committer | Tedd Hansen | 2008-02-22 19:46:13 +0000 |
commit | 0fb4374c1aabdc08fb69c31372ce1217f87d740c (patch) | |
tree | a4721b5198884598e64df87ef28397f765e9e63a /bin/OpenSim.ini.example | |
parent | * Moved all events except gridcomms and regioncomms over to Event Delegate in... (diff) | |
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Better timing of MaintenanceThread's tasks (uses less CPU)
Updated OpenSim.ini.example
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSim.ini.example | 31 |
1 files changed, 17 insertions, 14 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 732530b..793fe5b 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -171,8 +171,8 @@ msgformat = "PRIVMSG {0} : {3} - {1} of {2}" | |||
171 | ; Refresh ScriptEngine config options (these settings) every xx seconds | 171 | ; Refresh ScriptEngine config options (these settings) every xx seconds |
172 | ; 0 = Do not refresh | 172 | ; 0 = Do not refresh |
173 | ; Set it to number of seconds between refresh, for example 30. | 173 | ; Set it to number of seconds between refresh, for example 30. |
174 | ; Will allow you to change ScriptEngine settings while server is running just by editing this file. | 174 | ; Will allow you to change ScriptEngine settings while server is running just by using "CONFIG SET" on console |
175 | ; For example to increase or decrease number of threads. | 175 | ; For example to increase or decrease number of threads: CONFIG SET NumberOfScriptThreads 10 |
176 | ; NOTE! Disabled for now. Feature does not work. | 176 | ; NOTE! Disabled for now. Feature does not work. |
177 | RefreshConfig=0 | 177 | RefreshConfig=0 |
178 | 178 | ||
@@ -184,14 +184,6 @@ NumberOfScriptThreads=2 | |||
184 | ; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest | 184 | ; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest |
185 | ScriptThreadPriority=BelowNormal | 185 | ScriptThreadPriority=BelowNormal |
186 | 186 | ||
187 | ; Should the script threads be private for each region? | ||
188 | ; true: Each region will get <NumberOfScriptThreads> dedicated to scripts within that region | ||
189 | ; Number of threads will be <NumberOfScriptThreads>*<NumberOfRegions> | ||
190 | ; false: All regions share <NumberOfScriptThreads> for all their scripts | ||
191 | ; Note! If you run multiple script engines based on "OpenSim.Region.ScriptEngine.Common" then all of them will share the same threads. | ||
192 | ; *** This setting will not work until you restart OpenSim | ||
193 | PrivateRegionThreads=false | ||
194 | |||
195 | ; How long MAX should a script event be allowed to run (per event execution)? | 187 | ; How long MAX should a script event be allowed to run (per event execution)? |
196 | ; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function | 188 | ; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function |
197 | ; There is also a small speed penalty for every kill that is made | 189 | ; There is also a small speed penalty for every kill that is made |
@@ -222,11 +214,22 @@ ScriptsPerAppDomain=1 | |||
222 | ; How long load/unload thread should sleep if there is nothing to do | 214 | ; How long load/unload thread should sleep if there is nothing to do |
223 | ; Higher value makes it respond slower when scripts are added/removed from prims | 215 | ; Higher value makes it respond slower when scripts are added/removed from prims |
224 | ; But once active it will process all in queue before sleeping again | 216 | ; But once active it will process all in queue before sleeping again |
225 | ScriptLoadUnloadLoopms=30 | ||
226 | 217 | ||
227 | ; Loading and unloading of scripts is queued and processed by a separate thread. | 218 | |
228 | ; This thread can either be shared among all regions, or private (one thread per region) | 219 | ; MaintenanceLoop |
229 | PrivateScriptLoadUnloadThread=false | 220 | ; How often to run maintenance loop |
221 | ; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time | ||
222 | MaintenanceLoopms=50 | ||
223 | |||
224 | ; How many maintenanceloops between each of these. | ||
225 | ; (if 2 then function will be executed every MaintenanceLoopms*2 ms) | ||
226 | ; Script loading/unloading | ||
227 | MaintenanceLoopTicks_ScriptLoadUnload=1 | ||
228 | |||
229 | ; Other tasks | ||
230 | ; check if we need to reload config, adjust running config and enforce max execution time | ||
231 | MaintenanceLoopTicks_Other=10 | ||
232 | |||
230 | 233 | ||
231 | ; Maximum number of items in load/unload queue before we start rejecting loads | 234 | ; Maximum number of items in load/unload queue before we start rejecting loads |
232 | ; Note that we will only be rejecting load. Unloads will still be able to queue. | 235 | ; Note that we will only be rejecting load. Unloads will still be able to queue. |