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authorTeravus Ovares2009-02-02 13:57:54 +0000
committerTeravus Ovares2009-02-02 13:57:54 +0000
commit519818edd80f9b3648fc4b8441c6e55b5b30e96a (patch)
tree1ed8c7613352c5e9f8b2449b717cf1daf5049039 /bin/OpenSim.ini.example
parentMerge branch 'vector' into OpenSimulator.org (diff)
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* Changing the ode collision filter to 'off by default' instead of 'on by default'. It needs to be improved more.
Diffstat (limited to '')
-rw-r--r--bin/OpenSim.ini.example2
1 files changed, 1 insertions, 1 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index f4734cb..98da6ec 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -335,7 +335,7 @@ InterregionComms = "RESTComms"
335 ; Filtering Collisions helps keep things stable physics wise, but sometimes 335 ; Filtering Collisions helps keep things stable physics wise, but sometimes
336 ; it can be over zealous. If you notice bouncing, chances are it's being just 336 ; it can be over zealous. If you notice bouncing, chances are it's being just
337 ; that 337 ; that
338 filter_collisions = true 338 filter_collisions = false
339 339
340 ; Non Moving Terrain Contact (avatar isn't moving) 340 ; Non Moving Terrain Contact (avatar isn't moving)
341 nm_terraincontact_friction = 255.0 341 nm_terraincontact_friction = 255.0