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author | dahlia | 2010-10-07 19:34:46 -0700 |
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committer | dahlia | 2010-10-07 19:34:46 -0700 |
commit | 9391c3ffee4fb722657ebb064f8ba02f1d1f8802 (patch) | |
tree | 29ac369393e203477bc29bc645c0572b6db327a6 /bin/OpenSim.ini.example | |
parent | Fix autoreturn to not return zero objects (diff) | |
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add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map caching for meshing
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSim.ini.example | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 1625de0..91f6068 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -130,6 +130,14 @@ | |||
130 | ;; Usually this is only a box. | 130 | ;; Usually this is only a box. |
131 | ; meshing = Meshmerizer | 131 | ; meshing = Meshmerizer |
132 | ; meshing = ZeroMesher | 132 | ; meshing = ZeroMesher |
133 | |||
134 | ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true | ||
135 | ;; if you use Meshmerizer and want sculpt map collisions, setting this to | ||
136 | ;; to true will store decoded sculpt maps in a special folder in your bin | ||
137 | ;; folder, which can reduce startup times by reducing asset requests. Some | ||
138 | ;; versions of mono dont work well when reading the cache files, so set this | ||
139 | ;; to false if you have compatability problems. | ||
140 | CacheSculptMaps = false | ||
133 | 141 | ||
134 | ;; Choose one of the physics engines below | 142 | ;; Choose one of the physics engines below |
135 | ;; OpenDynamicsEngine is by some distance the most developed physics engine | 143 | ;; OpenDynamicsEngine is by some distance the most developed physics engine |