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authorTedd Hansen2008-02-01 22:18:55 +0000
committerTedd Hansen2008-02-01 22:18:55 +0000
commita6726b0c9de4ef875348f9dcbf21a9c93bde8a09 (patch)
treebcf0fbbe7306172e2933f59799813f84ed5a621f /bin/OpenSim.ini.example
parentThank you, Kinoc for the ChatModule.cs updates. (diff)
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SCRIPT SUPPORT IS STILL BROKEN.
Bugfix: Scripts exceeding max and set to be killed were not killed, only removed. Added ability to re-read configuration while OpenSim is running All regions now sharing one MaintenanceThread New MaintenanceThread: - checks for script execution timeout - re-reads config - starts/stops threads if thread active count becomes too high/low compared to config Speed increase on event execution: - Reuse of try{}catch{} blocks - Time calculation on event execution
Diffstat (limited to '')
-rw-r--r--bin/OpenSim.ini.example3
1 files changed, 3 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 0e3349e..9d664bf 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -135,6 +135,7 @@ ScriptThreadPriority=BelowNormal
135; true: Each region will get <NumberOfScriptThreads> dedicated to scripts within that region 135; true: Each region will get <NumberOfScriptThreads> dedicated to scripts within that region
136; Number of threads will be <NumberOfScriptThreads>*<NumberOfRegions> 136; Number of threads will be <NumberOfScriptThreads>*<NumberOfRegions>
137; false: All regions share <NumberOfScriptThreads> for all their scripts 137; false: All regions share <NumberOfScriptThreads> for all their scripts
138; Note! If you run multiple script engines based on "OpenSim.Region.ScriptEngine.Common" then all of them will share the same threads.
138PrivateRegionThreads=false 139PrivateRegionThreads=false
139 140
140; How long MAX should a script event be allowed to run (per event execution)? 141; How long MAX should a script event be allowed to run (per event execution)?
@@ -163,3 +164,5 @@ SleepTimeIfNoScriptExecutionMs=50
163; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead. 164; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead.
164ScriptsPerAppDomain=1 165ScriptsPerAppDomain=1
165 166
167; ReRead ScriptEngine config options how often?
168ReReadConfig=0