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author | Tedd Hansen | 2008-02-16 07:53:02 +0000 |
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committer | Tedd Hansen | 2008-02-16 07:53:02 +0000 |
commit | 169032b4a42736b3feef682fcbfd1cc1f8b159ba (patch) | |
tree | f452996b38d6c84c9b9c204040dab13cb3c43d77 /bin/OpenSim.ini.example | |
parent | * ODE Stability update 4 :D (diff) | |
download | opensim-SC_OLD-169032b4a42736b3feef682fcbfd1cc1f8b159ba.zip opensim-SC_OLD-169032b4a42736b3feef682fcbfd1cc1f8b159ba.tar.gz opensim-SC_OLD-169032b4a42736b3feef682fcbfd1cc1f8b159ba.tar.bz2 opensim-SC_OLD-169032b4a42736b3feef682fcbfd1cc1f8b159ba.tar.xz |
Fixed ScriptEngine config in OpenSim.ini.example that was out of place.
Added some info to failure on GridServices listening port so people can see what actually went wrong.
Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common.
+ some accumulated patches
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSim.ini.example | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 2297fc4..1c96534 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -72,6 +72,23 @@ physical_prim = true | |||
72 | ; To run a script every few minutes, set the script filename here | 72 | ; To run a script every few minutes, set the script filename here |
73 | ; timer_Script = "filename" | 73 | ; timer_Script = "filename" |
74 | 74 | ||
75 | ; ## | ||
76 | ; ## ScriptEngine | ||
77 | ; ## | ||
78 | ; These are region modules loaded into each region to provide script support | ||
79 | ; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid. | ||
80 | ; You can load multiple modules by separating them with a coma. | ||
81 | ; | ||
82 | ; Example: | ||
83 | ;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll,OpenSim.Region.ScriptEngine.RemoteServer.dll | ||
84 | ; | ||
85 | ; This is the current and most stable ScriptEngine: | ||
86 | script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll | ||
87 | |||
88 | ;Experimental remote ScriptServer plugin (does not currently work): | ||
89 | ;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll | ||
90 | |||
91 | |||
75 | [StandAlone] | 92 | [StandAlone] |
76 | accounts_authenticate = true | 93 | accounts_authenticate = true |
77 | welcome_message = "Welcome to OpenSim" | 94 | welcome_message = "Welcome to OpenSim" |
@@ -138,23 +155,6 @@ msgformat = "PRIVMSG {0} : {3} - {1} of {2}" | |||
138 | ;frame_rate = 100 | 155 | ;frame_rate = 100 |
139 | 156 | ||
140 | 157 | ||
141 | ; ## | ||
142 | ; ## ScriptEngine | ||
143 | ; ## | ||
144 | ; These are region modules loaded into each region to provide script support | ||
145 | ; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid. | ||
146 | ; You can load multiple modules by separating them with a coma. | ||
147 | ; | ||
148 | ; Example: | ||
149 | ;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll,OpenSim.Region.ScriptEngine.RemoteServer.dll | ||
150 | ; | ||
151 | ; This is the current and most stable ScriptEngine: | ||
152 | script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll | ||
153 | |||
154 | ;Experimental remote ScriptServer plugin (does not currently work): | ||
155 | ;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll | ||
156 | |||
157 | |||
158 | [ScriptEngine.DotNetEngine] | 158 | [ScriptEngine.DotNetEngine] |
159 | ; | 159 | ; |
160 | ; These settings are specific to DotNetEngine script engine | 160 | ; These settings are specific to DotNetEngine script engine |