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author | Robert Adams | 2013-07-23 08:13:29 -0700 |
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committer | Robert Adams | 2013-07-23 08:13:29 -0700 |
commit | b14156aa6317b2c0ca6801730beb7c51eed97244 (patch) | |
tree | 50e62b4205059c2ce07d3df4c0e4dc61c818e0af /bin/OpenSim.32BitLaunch.exe.config | |
parent | Revert "Revert "BulletSim: move collision processing for linksets from BSPrim... (diff) | |
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Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are enabled.""
Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 5f7b2ea81b95a60e882bc65b663a2c9fe134f92a.
Diffstat (limited to 'bin/OpenSim.32BitLaunch.exe.config')
0 files changed, 0 insertions, 0 deletions