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author | MW | 2007-12-03 14:57:39 +0000 |
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committer | MW | 2007-12-03 14:57:39 +0000 |
commit | 690e517240495fdd80e12f605ab7f3a05a4be006 (patch) | |
tree | 47e93ec425d8d09d8d0f0ebfb8a1ed033cc3062e /bin/Ode.NET.dll | |
parent | Fixed bug in Appearance update in AvatarFactoryModule. (diff) | |
download | opensim-SC_OLD-690e517240495fdd80e12f605ab7f3a05a4be006.zip opensim-SC_OLD-690e517240495fdd80e12f605ab7f3a05a4be006.tar.gz opensim-SC_OLD-690e517240495fdd80e12f605ab7f3a05a4be006.tar.bz2 opensim-SC_OLD-690e517240495fdd80e12f605ab7f3a05a4be006.tar.xz |
Added a flag to load-xml console command, that will generate new uuids for the loaded Sceneobjects (as per mantis request #53).
To use append "-newUID" to the end of the command, so new format is : "load-xml <filename> -newUID".
If you don't add the "-newUID", then the uuids in the xml file will be kept.
Diffstat (limited to 'bin/Ode.NET.dll')
0 files changed, 0 insertions, 0 deletions