diff options
author | Tom Grimshaw | 2010-05-18 03:24:43 -0700 |
---|---|---|
committer | Tom Grimshaw | 2010-05-18 03:24:43 -0700 |
commit | 1c040d8c1ed5ee1ba1e80aa1d248a9b06d1790a5 (patch) | |
tree | c85d36357a2ae9f7a81d8e81b23039b5bdf06d08 /bin/Fadd.dll | |
parent | Missed a nullref in the previous commit (diff) | |
download | opensim-SC_OLD-1c040d8c1ed5ee1ba1e80aa1d248a9b06d1790a5.zip opensim-SC_OLD-1c040d8c1ed5ee1ba1e80aa1d248a9b06d1790a5.tar.gz opensim-SC_OLD-1c040d8c1ed5ee1ba1e80aa1d248a9b06d1790a5.tar.bz2 opensim-SC_OLD-1c040d8c1ed5ee1ba1e80aa1d248a9b06d1790a5.tar.xz |
Fix to the scenario where we send an agent to a neighbouring sim (via teleport), then tell our neighbours to close the agents.. thereby disconnecting the user. Added a new CloseChildAgent method in lieu of CloseAgent. This has been a long standing problem - with any luck this will cure it.
Diffstat (limited to 'bin/Fadd.dll')
0 files changed, 0 insertions, 0 deletions