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authorJustin Clarke Casey2008-11-21 18:17:01 +0000
committerJustin Clarke Casey2008-11-21 18:17:01 +0000
commite261c974704098e5d1238ef800ef49d3ec7e75b8 (patch)
tree8caa0b40509a2dc70fca1061537573ac148cbcc6 /bin/Fadd.dll
parent* minor: Remove comparison of UUID struct against null picked up as a warning (diff)
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* On delete to inventory, actually remove the group from the scene before the async stage.
* Last time I accidentally left the existing code in place that merely wiped the group from the client (but not the scene) * Put in an incomplete 'delete object o inventory' test to assert that this happens
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