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authorJohn Hurliman2009-10-29 01:46:58 -0700
committerJohn Hurliman2009-10-29 01:46:58 -0700
commit713287707595061d7ce343db73edf3462d2d29fc (patch)
treea70f73db1603cf233893645293ca0a0ca715c4cb /ThirdPartyLicenses
parentSmall performance tweaks to code called by the heartbeat loop (diff)
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* Log progress messages when loading OAR files with a lot of assets
* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars * Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls
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