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authorJustin Clark-Casey (justincc)2011-07-11 03:13:59 +0100
committerJustin Clark-Casey (justincc)2011-07-11 03:13:59 +0100
commit2f3d0e209ff5c3028e3e29179b67504be9b2f887 (patch)
tree4b7cdf49546018fc078bf3889022e0859c24418b /ThirdParty
parentcomment out accidential ProcessTaints physics debug line left in code (diff)
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When a sculpt/mesh texture is received by a part on a callback request, don't do the unnecessary work of copying the base shape.
Just setting the new base shape is enough to reinsert the sculpt data and set the taint. Also cleans up a few more left-in debugging messages.
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