aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/ThirdParty
diff options
context:
space:
mode:
authornlin2009-09-18 11:26:52 +0900
committernlin2009-09-18 11:39:08 +0900
commit56edbe9b60e5ed5f1388e2d1d4d2a0d82cdeaf6d (patch)
tree0695c869ccdd523470a68c3462e0b96dbd910f7f /ThirdParty
parentRemove the methods for full inventory fetch from the connector. Remove tests (diff)
downloadopensim-SC_OLD-56edbe9b60e5ed5f1388e2d1d4d2a0d82cdeaf6d.zip
opensim-SC_OLD-56edbe9b60e5ed5f1388e2d1d4d2a0d82cdeaf6d.tar.gz
opensim-SC_OLD-56edbe9b60e5ed5f1388e2d1d4d2a0d82cdeaf6d.tar.bz2
opensim-SC_OLD-56edbe9b60e5ed5f1388e2d1d4d2a0d82cdeaf6d.tar.xz
Alternate algorithm for fixing avatar capsule tilt (Mantis #2905)
Eliminate dynamic capsule wobble. Instead introduce a small, fixed tilt, and allow the tilt to rotate with the avatar while moving; the tilt always faces away from the direction of avatar movement. The rotation while moving should eliminate direction-dependent behavior (e.g. only being able to climb on top of prims from certain directions). Falling animation is still too frequently invoked. Ideally the tilt should be completely eliminated, but doing so currently causes the avatar to fall through the terrain.
Diffstat (limited to 'ThirdParty')
0 files changed, 0 insertions, 0 deletions