diff options
author | Justin Clarke Casey | 2008-10-08 17:36:17 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2008-10-08 17:36:17 +0000 |
commit | 1b7405dca1080505fda532070e5a05420fdbb91d (patch) | |
tree | 0660b2c6bee678992a876ced73a8f290127057aa /ThirdParty/TribalMedia/TribalMedia.Framework.Data/TableMapper.cs | |
parent | Mantis#2354. Thank you kindly, Tglion for a patch that: (diff) | |
download | opensim-SC_OLD-1b7405dca1080505fda532070e5a05420fdbb91d.zip opensim-SC_OLD-1b7405dca1080505fda532070e5a05420fdbb91d.tar.gz opensim-SC_OLD-1b7405dca1080505fda532070e5a05420fdbb91d.tar.bz2 opensim-SC_OLD-1b7405dca1080505fda532070e5a05420fdbb91d.tar.xz |
* On deselection of objects, stop every object id passed triggering an update for the entire group
* This was not a problem with objects consisting of less than 30 prims, since the extra schedules would be ignored
* However, above approximately 30 prims extra schedules would actually occur.
* For instance, a 140 prim object would end up triggering approximately 2500 ObjectUpdates to every avatar in range rather than 140
* Hopefully, this change will improve client responsiveness on deselect and was one of the reasons that the AgentThrottle restriction started causing problems yesterday.
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions