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authorJustin Clark-Casey (justincc)2011-08-01 05:34:02 +0100
committerJustin Clark-Casey (justincc)2011-08-01 05:43:04 +0100
commitdfa2f7d7151ec0e3835c4a008897389353be1cb3 (patch)
treec76cd700de65b86b93c84db1014e3d56651f0ce2 /ThirdParty/SmartThreadPool
parentminor: indentation correction (diff)
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If a prim changes size or shape, add actor to _parent_scene.actor_name_map with new prim_geom key, as the old one becomes invalid.
This resolves http://opensimulator.org/mantis/view.php?id=5603 where changing size or shape would stop collision_start being fired in a running script. In both this and existing code we are not removing old actors from actor_name_map when the existing prim_geom is removed, which leads to a small memory leak over time. This needs to be fixed.
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