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author | teravus | 2013-01-24 07:11:32 -0500 |
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committer | teravus | 2013-01-24 07:11:32 -0500 |
commit | ba9d6b7337d7e95a9c8d3bd7f2e98c323f1a00be (patch) | |
tree | c530cf3e0384b96247a03b60af9ce1468337c24a /ThirdParty/SmartThreadPool | |
parent | * This makes the non-physics llCastRay 'better'. It's not 'correctly work... (diff) | |
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* Repairs the Object updates, Collision updates, and Child Prim methods making the bulletXNA engine work again.
* The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor. Therefore, I had to update the IMotionState with a new method 'SetBody'. All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library.
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