aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/ThirdParty/SmartThreadPool
diff options
context:
space:
mode:
authorteravus2013-01-24 07:11:32 -0500
committerteravus2013-01-24 07:11:32 -0500
commitba9d6b7337d7e95a9c8d3bd7f2e98c323f1a00be (patch)
treec530cf3e0384b96247a03b60af9ce1468337c24a /ThirdParty/SmartThreadPool
parent* This makes the non-physics llCastRay 'better'. It's not 'correctly work... (diff)
downloadopensim-SC_OLD-ba9d6b7337d7e95a9c8d3bd7f2e98c323f1a00be.zip
opensim-SC_OLD-ba9d6b7337d7e95a9c8d3bd7f2e98c323f1a00be.tar.gz
opensim-SC_OLD-ba9d6b7337d7e95a9c8d3bd7f2e98c323f1a00be.tar.bz2
opensim-SC_OLD-ba9d6b7337d7e95a9c8d3bd7f2e98c323f1a00be.tar.xz
* Repairs the Object updates, Collision updates, and Child Prim methods making the bulletXNA engine work again.
* The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor. Therefore, I had to update the IMotionState with a new method 'SetBody'. All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library.
Diffstat (limited to 'ThirdParty/SmartThreadPool')
0 files changed, 0 insertions, 0 deletions