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author | Justin Clark-Casey (justincc) | 2011-08-01 05:48:27 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-01 05:48:27 +0100 |
commit | 509200d5cd0646a75eaa200165bbae85e09b4380 (patch) | |
tree | 00b31c575f614f90f4fad680f0e2df2e99d8d211 /ThirdParty/SmartThreadPool/WorkItemsQueue.cs | |
parent | If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi... (diff) | |
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minor: add note to RemovePrimThreadLocked() to the effect that it contrary to the summary, it is being called from within Simulate() lock (OdeLock)
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