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author | Justin Clarke Casey | 2009-05-14 20:37:54 +0000 |
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committer | Justin Clarke Casey | 2009-05-14 20:37:54 +0000 |
commit | 62771560448edbc2112d427acd4b37780dfe2154 (patch) | |
tree | ba07c1ae1d8de5e24e24a013fcaa39ade898f039 /ThirdParty/SmartThreadPool/WorkItemInfo.cs | |
parent | * refactor: move SceneXmlLoader into subpackage (diff) | |
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* When saving an oar, save assets when immediately received rather than storing them all up in memory
* Hopefully this will remove out of memory problems when saving large oars on machines without much memory
* It may also speed up saving of large oars
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