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authorJustin Clarke Casey2009-05-14 20:37:54 +0000
committerJustin Clarke Casey2009-05-14 20:37:54 +0000
commit62771560448edbc2112d427acd4b37780dfe2154 (patch)
treeba07c1ae1d8de5e24e24a013fcaa39ade898f039 /ThirdParty/SmartThreadPool/WorkItemInfo.cs
parent* refactor: move SceneXmlLoader into subpackage (diff)
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* When saving an oar, save assets when immediately received rather than storing them all up in memory
* Hopefully this will remove out of memory problems when saving large oars on machines without much memory * It may also speed up saving of large oars
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