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authorJustin Clark-Casey (justincc)2011-03-31 23:56:26 +0100
committerJustin Clark-Casey (justincc)2011-03-31 23:56:26 +0100
commit4d0cffa06e1c4071d137834e1d5c2cd06c933441 (patch)
treed9fdd020d776c1329a0236722946c2b69250dd2b /ThirdParty/SmartThreadPool/SmartThreadPool.cs
parentsuspend check that IAR control file is loaded for now (diff)
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If the prim count gets an object with invalid bounds, don't try to count it.
This appears to be the more probable explanation for some failures seen. Either we're counting attachments which are temporarily out of bounds (shouldn't be due to the IsAttachment) check or we're counting scene objects which have out of bounds co-ordinates (seems more likely)
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