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authorJustin Clark-Casey (justincc)2012-02-23 22:56:42 +0000
committerJustin Clark-Casey (justincc)2012-02-23 22:56:42 +0000
commit90ea00a1098c918d5eb5a2be2793b109c6622a35 (patch)
tree9c7749d7addeaa21aae6467a1fd016fba3e13986 /ThirdParty/SmartThreadPool/STPPerformanceCounter.cs
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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Try to resolve some problems with viewers crashing after hitting parcel banlines or freezing on the banline.
This involves 1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport() 2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1 This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else. This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822
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