aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/ThirdParty/SmartThreadPool/STPEventWaitHandle.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2013-09-02 19:15:10 +0100
committerJustin Clark-Casey (justincc)2013-09-02 19:21:53 +0100
commit62b12783dfa6ed5f6b4921da302f356b4eac18f8 (patch)
tree1972b663cc8fbdc6372568a4ddf76ca702a2c0b9 /ThirdParty/SmartThreadPool/STPEventWaitHandle.cs
parentComment out warning about agent updating without valid session ID for now. (diff)
downloadopensim-SC_OLD-62b12783dfa6ed5f6b4921da302f356b4eac18f8.zip
opensim-SC_OLD-62b12783dfa6ed5f6b4921da302f356b4eac18f8.tar.gz
opensim-SC_OLD-62b12783dfa6ed5f6b4921da302f356b4eac18f8.tar.bz2
opensim-SC_OLD-62b12783dfa6ed5f6b4921da302f356b4eac18f8.tar.xz
Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion.
This occurs on v2 teleport since the source region now waits 15 secs before closing the old child agent, which could still receive chat. This commit introduces a ScenePresenceState.PreClose which is set before the wait, so that ChatModule can check for ScenePresenceState.Running. This was theoretically also an issue on v1 teleport but since the pause before close was only 2 secs there, it was not noticed.
Diffstat (limited to 'ThirdParty/SmartThreadPool/STPEventWaitHandle.cs')
0 files changed, 0 insertions, 0 deletions