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authorTeravus Ovares (Dan Olivares)2010-10-19 01:53:56 -0400
committerTeravus Ovares (Dan Olivares)2010-10-19 01:53:56 -0400
commitb2c1a1c9bd7a6673eda618b39124f28ccf10e7bf (patch)
treec6ab2bbdfd7491bb3f2ce174d9b9703afa9a7bc3 /ThirdParty/SmartThreadPool/PriorityQueue.cs
parent* Almost complete implementation of UploadObjectAsset cap. all meshes get u... (diff)
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* This concludes UploadObjectAsset for now until the permissions and physics shape are added to the message serialization.
* You should now be able to upload multiple mesh collada mesh objects. They should appear in front of you (or on top of you!) when you upload them. * Once again, thanks to John Hurliman and Latif Khalifa for insight and smxy for cheering me on :D
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