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author | Robert Adams | 2013-05-02 07:02:28 -0700 |
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committer | Robert Adams | 2013-05-02 07:02:28 -0700 |
commit | a9480aed852ac6c9f5d7c35006dad77f86de8027 (patch) | |
tree | 9d1b85f51cbe8da87c2f455d776eeda0eafd00ff /ThirdParty/SmartThreadPool/PriorityQueue.cs | |
parent | BulletSim: fix crash when mesh asset wasn't available when meshing (diff) | |
parent | Make default config directory "." (diff) | |
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Merge branch 'master' into bulletsim4
Diffstat (limited to 'ThirdParty/SmartThreadPool/PriorityQueue.cs')
-rw-r--r-- | ThirdParty/SmartThreadPool/PriorityQueue.cs | 478 |
1 files changed, 239 insertions, 239 deletions
diff --git a/ThirdParty/SmartThreadPool/PriorityQueue.cs b/ThirdParty/SmartThreadPool/PriorityQueue.cs index 6245fd8..409c879 100644 --- a/ThirdParty/SmartThreadPool/PriorityQueue.cs +++ b/ThirdParty/SmartThreadPool/PriorityQueue.cs | |||
@@ -1,239 +1,239 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections; | 2 | using System.Collections; |
3 | using System.Collections.Generic; | 3 | using System.Collections.Generic; |
4 | using System.Diagnostics; | 4 | using System.Diagnostics; |
5 | 5 | ||
6 | namespace Amib.Threading.Internal | 6 | namespace Amib.Threading.Internal |
7 | { | 7 | { |
8 | #region PriorityQueue class | 8 | #region PriorityQueue class |
9 | 9 | ||
10 | /// <summary> | 10 | /// <summary> |
11 | /// PriorityQueue class | 11 | /// PriorityQueue class |
12 | /// This class is not thread safe because we use external lock | 12 | /// This class is not thread safe because we use external lock |
13 | /// </summary> | 13 | /// </summary> |
14 | public sealed class PriorityQueue : IEnumerable | 14 | public sealed class PriorityQueue : IEnumerable |
15 | { | 15 | { |
16 | #region Private members | 16 | #region Private members |
17 | 17 | ||
18 | /// <summary> | 18 | /// <summary> |
19 | /// The number of queues, there is one for each type of priority | 19 | /// The number of queues, there is one for each type of priority |
20 | /// </summary> | 20 | /// </summary> |
21 | private const int _queuesCount = WorkItemPriority.Highest-WorkItemPriority.Lowest+1; | 21 | private const int _queuesCount = WorkItemPriority.Highest-WorkItemPriority.Lowest+1; |
22 | 22 | ||
23 | /// <summary> | 23 | /// <summary> |
24 | /// Work items queues. There is one for each type of priority | 24 | /// Work items queues. There is one for each type of priority |
25 | /// </summary> | 25 | /// </summary> |
26 | private readonly LinkedList<IHasWorkItemPriority>[] _queues = new LinkedList<IHasWorkItemPriority>[_queuesCount]; | 26 | private readonly LinkedList<IHasWorkItemPriority>[] _queues = new LinkedList<IHasWorkItemPriority>[_queuesCount]; |
27 | 27 | ||
28 | /// <summary> | 28 | /// <summary> |
29 | /// The total number of work items within the queues | 29 | /// The total number of work items within the queues |
30 | /// </summary> | 30 | /// </summary> |
31 | private int _workItemsCount; | 31 | private int _workItemsCount; |
32 | 32 | ||
33 | /// <summary> | 33 | /// <summary> |
34 | /// Use with IEnumerable interface | 34 | /// Use with IEnumerable interface |
35 | /// </summary> | 35 | /// </summary> |
36 | private int _version; | 36 | private int _version; |
37 | 37 | ||
38 | #endregion | 38 | #endregion |
39 | 39 | ||
40 | #region Contructor | 40 | #region Contructor |
41 | 41 | ||
42 | public PriorityQueue() | 42 | public PriorityQueue() |
43 | { | 43 | { |
44 | for(int i = 0; i < _queues.Length; ++i) | 44 | for(int i = 0; i < _queues.Length; ++i) |
45 | { | 45 | { |
46 | _queues[i] = new LinkedList<IHasWorkItemPriority>(); | 46 | _queues[i] = new LinkedList<IHasWorkItemPriority>(); |
47 | } | 47 | } |
48 | } | 48 | } |
49 | 49 | ||
50 | #endregion | 50 | #endregion |
51 | 51 | ||
52 | #region Methods | 52 | #region Methods |
53 | 53 | ||
54 | /// <summary> | 54 | /// <summary> |
55 | /// Enqueue a work item. | 55 | /// Enqueue a work item. |
56 | /// </summary> | 56 | /// </summary> |
57 | /// <param name="workItem">A work item</param> | 57 | /// <param name="workItem">A work item</param> |
58 | public void Enqueue(IHasWorkItemPriority workItem) | 58 | public void Enqueue(IHasWorkItemPriority workItem) |
59 | { | 59 | { |
60 | Debug.Assert(null != workItem); | 60 | Debug.Assert(null != workItem); |
61 | 61 | ||
62 | int queueIndex = _queuesCount-(int)workItem.WorkItemPriority-1; | 62 | int queueIndex = _queuesCount-(int)workItem.WorkItemPriority-1; |
63 | Debug.Assert(queueIndex >= 0); | 63 | Debug.Assert(queueIndex >= 0); |
64 | Debug.Assert(queueIndex < _queuesCount); | 64 | Debug.Assert(queueIndex < _queuesCount); |
65 | 65 | ||
66 | _queues[queueIndex].AddLast(workItem); | 66 | _queues[queueIndex].AddLast(workItem); |
67 | ++_workItemsCount; | 67 | ++_workItemsCount; |
68 | ++_version; | 68 | ++_version; |
69 | } | 69 | } |
70 | 70 | ||
71 | /// <summary> | 71 | /// <summary> |
72 | /// Dequeque a work item. | 72 | /// Dequeque a work item. |
73 | /// </summary> | 73 | /// </summary> |
74 | /// <returns>Returns the next work item</returns> | 74 | /// <returns>Returns the next work item</returns> |
75 | public IHasWorkItemPriority Dequeue() | 75 | public IHasWorkItemPriority Dequeue() |
76 | { | 76 | { |
77 | IHasWorkItemPriority workItem = null; | 77 | IHasWorkItemPriority workItem = null; |
78 | 78 | ||
79 | if(_workItemsCount > 0) | 79 | if(_workItemsCount > 0) |
80 | { | 80 | { |
81 | int queueIndex = GetNextNonEmptyQueue(-1); | 81 | int queueIndex = GetNextNonEmptyQueue(-1); |
82 | Debug.Assert(queueIndex >= 0); | 82 | Debug.Assert(queueIndex >= 0); |
83 | workItem = _queues[queueIndex].First.Value; | 83 | workItem = _queues[queueIndex].First.Value; |
84 | _queues[queueIndex].RemoveFirst(); | 84 | _queues[queueIndex].RemoveFirst(); |
85 | Debug.Assert(null != workItem); | 85 | Debug.Assert(null != workItem); |
86 | --_workItemsCount; | 86 | --_workItemsCount; |
87 | ++_version; | 87 | ++_version; |
88 | } | 88 | } |
89 | 89 | ||
90 | return workItem; | 90 | return workItem; |
91 | } | 91 | } |
92 | 92 | ||
93 | /// <summary> | 93 | /// <summary> |
94 | /// Find the next non empty queue starting at queue queueIndex+1 | 94 | /// Find the next non empty queue starting at queue queueIndex+1 |
95 | /// </summary> | 95 | /// </summary> |
96 | /// <param name="queueIndex">The index-1 to start from</param> | 96 | /// <param name="queueIndex">The index-1 to start from</param> |
97 | /// <returns> | 97 | /// <returns> |
98 | /// The index of the next non empty queue or -1 if all the queues are empty | 98 | /// The index of the next non empty queue or -1 if all the queues are empty |
99 | /// </returns> | 99 | /// </returns> |
100 | private int GetNextNonEmptyQueue(int queueIndex) | 100 | private int GetNextNonEmptyQueue(int queueIndex) |
101 | { | 101 | { |
102 | for(int i = queueIndex+1; i < _queuesCount; ++i) | 102 | for(int i = queueIndex+1; i < _queuesCount; ++i) |
103 | { | 103 | { |
104 | if(_queues[i].Count > 0) | 104 | if(_queues[i].Count > 0) |
105 | { | 105 | { |
106 | return i; | 106 | return i; |
107 | } | 107 | } |
108 | } | 108 | } |
109 | return -1; | 109 | return -1; |
110 | } | 110 | } |
111 | 111 | ||
112 | /// <summary> | 112 | /// <summary> |
113 | /// The number of work items | 113 | /// The number of work items |
114 | /// </summary> | 114 | /// </summary> |
115 | public int Count | 115 | public int Count |
116 | { | 116 | { |
117 | get | 117 | get |
118 | { | 118 | { |
119 | return _workItemsCount; | 119 | return _workItemsCount; |
120 | } | 120 | } |
121 | } | 121 | } |
122 | 122 | ||
123 | /// <summary> | 123 | /// <summary> |
124 | /// Clear all the work items | 124 | /// Clear all the work items |
125 | /// </summary> | 125 | /// </summary> |
126 | public void Clear() | 126 | public void Clear() |
127 | { | 127 | { |
128 | if (_workItemsCount > 0) | 128 | if (_workItemsCount > 0) |
129 | { | 129 | { |
130 | foreach(LinkedList<IHasWorkItemPriority> queue in _queues) | 130 | foreach(LinkedList<IHasWorkItemPriority> queue in _queues) |
131 | { | 131 | { |
132 | queue.Clear(); | 132 | queue.Clear(); |
133 | } | 133 | } |
134 | _workItemsCount = 0; | 134 | _workItemsCount = 0; |
135 | ++_version; | 135 | ++_version; |
136 | } | 136 | } |
137 | } | 137 | } |
138 | 138 | ||
139 | #endregion | 139 | #endregion |
140 | 140 | ||
141 | #region IEnumerable Members | 141 | #region IEnumerable Members |
142 | 142 | ||
143 | /// <summary> | 143 | /// <summary> |
144 | /// Returns an enumerator to iterate over the work items | 144 | /// Returns an enumerator to iterate over the work items |
145 | /// </summary> | 145 | /// </summary> |
146 | /// <returns>Returns an enumerator</returns> | 146 | /// <returns>Returns an enumerator</returns> |
147 | public IEnumerator GetEnumerator() | 147 | public IEnumerator GetEnumerator() |
148 | { | 148 | { |
149 | return new PriorityQueueEnumerator(this); | 149 | return new PriorityQueueEnumerator(this); |
150 | } | 150 | } |
151 | 151 | ||
152 | #endregion | 152 | #endregion |
153 | 153 | ||
154 | #region PriorityQueueEnumerator | 154 | #region PriorityQueueEnumerator |
155 | 155 | ||
156 | /// <summary> | 156 | /// <summary> |
157 | /// The class the implements the enumerator | 157 | /// The class the implements the enumerator |
158 | /// </summary> | 158 | /// </summary> |
159 | private class PriorityQueueEnumerator : IEnumerator | 159 | private class PriorityQueueEnumerator : IEnumerator |
160 | { | 160 | { |
161 | private readonly PriorityQueue _priorityQueue; | 161 | private readonly PriorityQueue _priorityQueue; |
162 | private int _version; | 162 | private int _version; |
163 | private int _queueIndex; | 163 | private int _queueIndex; |
164 | private IEnumerator _enumerator; | 164 | private IEnumerator _enumerator; |
165 | 165 | ||
166 | public PriorityQueueEnumerator(PriorityQueue priorityQueue) | 166 | public PriorityQueueEnumerator(PriorityQueue priorityQueue) |
167 | { | 167 | { |
168 | _priorityQueue = priorityQueue; | 168 | _priorityQueue = priorityQueue; |
169 | _version = _priorityQueue._version; | 169 | _version = _priorityQueue._version; |
170 | _queueIndex = _priorityQueue.GetNextNonEmptyQueue(-1); | 170 | _queueIndex = _priorityQueue.GetNextNonEmptyQueue(-1); |
171 | if (_queueIndex >= 0) | 171 | if (_queueIndex >= 0) |
172 | { | 172 | { |
173 | _enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator(); | 173 | _enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator(); |
174 | } | 174 | } |
175 | else | 175 | else |
176 | { | 176 | { |
177 | _enumerator = null; | 177 | _enumerator = null; |
178 | } | 178 | } |
179 | } | 179 | } |
180 | 180 | ||
181 | #region IEnumerator Members | 181 | #region IEnumerator Members |
182 | 182 | ||
183 | public void Reset() | 183 | public void Reset() |
184 | { | 184 | { |
185 | _version = _priorityQueue._version; | 185 | _version = _priorityQueue._version; |
186 | _queueIndex = _priorityQueue.GetNextNonEmptyQueue(-1); | 186 | _queueIndex = _priorityQueue.GetNextNonEmptyQueue(-1); |
187 | if (_queueIndex >= 0) | 187 | if (_queueIndex >= 0) |
188 | { | 188 | { |
189 | _enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator(); | 189 | _enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator(); |
190 | } | 190 | } |
191 | else | 191 | else |
192 | { | 192 | { |
193 | _enumerator = null; | 193 | _enumerator = null; |
194 | } | 194 | } |
195 | } | 195 | } |
196 | 196 | ||
197 | public object Current | 197 | public object Current |
198 | { | 198 | { |
199 | get | 199 | get |
200 | { | 200 | { |
201 | Debug.Assert(null != _enumerator); | 201 | Debug.Assert(null != _enumerator); |
202 | return _enumerator.Current; | 202 | return _enumerator.Current; |
203 | } | 203 | } |
204 | } | 204 | } |
205 | 205 | ||
206 | public bool MoveNext() | 206 | public bool MoveNext() |
207 | { | 207 | { |
208 | if (null == _enumerator) | 208 | if (null == _enumerator) |
209 | { | 209 | { |
210 | return false; | 210 | return false; |
211 | } | 211 | } |
212 | 212 | ||
213 | if(_version != _priorityQueue._version) | 213 | if(_version != _priorityQueue._version) |
214 | { | 214 | { |
215 | throw new InvalidOperationException("The collection has been modified"); | 215 | throw new InvalidOperationException("The collection has been modified"); |
216 | 216 | ||
217 | } | 217 | } |
218 | if (!_enumerator.MoveNext()) | 218 | if (!_enumerator.MoveNext()) |
219 | { | 219 | { |
220 | _queueIndex = _priorityQueue.GetNextNonEmptyQueue(_queueIndex); | 220 | _queueIndex = _priorityQueue.GetNextNonEmptyQueue(_queueIndex); |
221 | if(-1 == _queueIndex) | 221 | if(-1 == _queueIndex) |
222 | { | 222 | { |
223 | return false; | 223 | return false; |
224 | } | 224 | } |
225 | _enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator(); | 225 | _enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator(); |
226 | _enumerator.MoveNext(); | 226 | _enumerator.MoveNext(); |
227 | return true; | 227 | return true; |
228 | } | 228 | } |
229 | return true; | 229 | return true; |
230 | } | 230 | } |
231 | 231 | ||
232 | #endregion | 232 | #endregion |
233 | } | 233 | } |
234 | 234 | ||
235 | #endregion | 235 | #endregion |
236 | } | 236 | } |
237 | 237 | ||
238 | #endregion | 238 | #endregion |
239 | } | 239 | } |