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authorRobert Adams2014-07-20 10:56:52 -0700
committerRobert Adams2014-07-20 10:56:52 -0700
commitb81187db5ad098ec08ee195d7600c261a4671ab2 (patch)
tree251ca08905bf7610a981936e867d149d075e5c5c /ThirdParty/SmartThreadPool/CallerThreadContext.cs
parentAdd code to GridService to check for overlapping of varregions (diff)
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Set "[Terrain]SendTerrainUpdatesByViewDistance=true" by default.
This, by default, enables terrain patches being sent to each avatar from the avatar away (rather than the old outside-in pattern), only sending terrain patches within the avatars view distance (making view loading quicker), and sending multiple terrain patches per protocol packet (making terrain loading and editing quicker).
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