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author | Robert Adams | 2014-07-20 10:56:52 -0700 |
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committer | Robert Adams | 2014-07-20 10:56:52 -0700 |
commit | b81187db5ad098ec08ee195d7600c261a4671ab2 (patch) | |
tree | 251ca08905bf7610a981936e867d149d075e5c5c /ThirdParty/SmartThreadPool/CallerThreadContext.cs | |
parent | Add code to GridService to check for overlapping of varregions (diff) | |
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Set "[Terrain]SendTerrainUpdatesByViewDistance=true" by default.
This, by default, enables terrain patches being sent to each avatar
from the avatar away (rather than the old outside-in pattern), only
sending terrain patches within the avatars view distance (making
view loading quicker), and sending multiple terrain patches per
protocol packet (making terrain loading and editing quicker).
Diffstat (limited to 'ThirdParty/SmartThreadPool/CallerThreadContext.cs')
0 files changed, 0 insertions, 0 deletions