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author | Homer Horwitz | 2009-04-19 13:34:28 +0000 |
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committer | Homer Horwitz | 2009-04-19 13:34:28 +0000 |
commit | 33e1316cede4f902a97464e521b7522990528cbc (patch) | |
tree | a8ff0a94e731b8f6715c96e0afbb928a715434d8 /TESTING.txt | |
parent | Moved ITerrainModule and ITerainEffect to OpenSim.Region.Framework.Interfaces... (diff) | |
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Terrain changes done via osTerrainSetHeight aren't shown immediately to the clients in
that region. I decided against sending the terrain on every call to osTerrainSetHeight
(which makes it abysmally slow), and added a osTerrainFlush instead, which should be
called after all the terrain-changes have been done. Changed some return types to
LSL types, too, and removed some end-of-line spaces.
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