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authorTeravus Ovares2007-11-09 13:45:42 +0000
committerTeravus Ovares2007-11-09 13:45:42 +0000
commit90274434c62ecf7184b609940db4b7059ffdc4e2 (patch)
tree26bb7ec06f6445bfbf589c4388f163a64bd00d6b /README
parent* Protip: Commit AFTER compiling. (diff)
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* Moved BulletX off of the 'constant terse update' method. It now only sends terse updates when needed.
* Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P * Updated some Masses in ODE to help large prim slow down by friction easier.
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