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author | Adam Frisby | 2009-05-29 23:49:48 +0000 |
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committer | Adam Frisby | 2009-05-29 23:49:48 +0000 |
commit | c30b5ee0144faf60bcdaf6f79c91e3eeb316f104 (patch) | |
tree | 4f22a6f2091707f3160b1efefe60b90cbca81cdc /README.txt | |
parent | * Protip: When you click 'make public' in resharper, note to save before comm... (diff) | |
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* Adds World.Audio.* to MRM
* This includes methods such as PlaySound which take a Position as an argument, allowing you to trigger sounds arbitrarily across the scene without needing a parent object in the position.
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