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author | MW | 2008-11-04 16:39:28 +0000 |
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committer | MW | 2008-11-04 16:39:28 +0000 |
commit | 1c2a0c78d9a7feb96dd1366755d588d03b92fd36 (patch) | |
tree | 0a2bc8edb2f5e6261dd090df26271bf5c58ee81c /README.txt | |
parent | fix: ArchiveReadRequest.URIFetch stumbles over absent content length field (diff) | |
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Added a (xmlIgnored) SitAnimation property to SceneObjectPart. That allows the setting of the name of the animation to be used when a avatar sits on that object. At some point in the future this should be persisted.
So basically simplifies what a lsl script that detects a avatar sitting on a prim, then stopping the sit animation and playing a custom animation, does.
Also added another ScenePresence.HandleAgentRequestSit() method , that accepts the name of the sit animation. So that modules can override the animation used, when they are doing a server controlled sit.
Started some work on making the stand pose be played as soon as a user logs into a region. Rather than them starting with their arms stretched. This still needs more work
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