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author | Justin Clark-Casey (justincc) | 2013-03-14 21:23:48 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-03-14 21:23:48 +0000 |
commit | e9c394fb4ed56ffb931a0161b8c6fdc929b38058 (patch) | |
tree | c270d96a638974cdf6341006a9430c04922467ab /README.md | |
parent | Merge branch 'master' of ssh://opensim/var/git/opensim (diff) | |
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Make llGetObjectDetails() return the correct world rotation for a sitting avatar
This addresses http://opensimulator.org/mantis/view.php?id=6567
This creates a ScenePresence.GetWorldRotation() with the same semantics as SOP.GetWorldRotation()
SP.Rotation can't be used since it's relative to the sat upon prim if the avatar is sitting.
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