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author | Justin Clark-Casey (justincc) | 2011-08-11 00:23:54 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-11 00:23:54 +0100 |
commit | 951ffad81e15a35bc9f847ea1448dd247a2e6e6f (patch) | |
tree | 7c37d9bf1c624812e06d4ef5c2aa5b64efa3741a /Prebuild | |
parent | Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget() (diff) | |
download | opensim-SC_OLD-951ffad81e15a35bc9f847ea1448dd247a2e6e6f.zip opensim-SC_OLD-951ffad81e15a35bc9f847ea1448dd247a2e6e6f.tar.gz opensim-SC_OLD-951ffad81e15a35bc9f847ea1448dd247a2e6e6f.tar.bz2 opensim-SC_OLD-951ffad81e15a35bc9f847ea1448dd247a2e6e6f.tar.xz |
If SP.MoveToTarget has been called with a force walk, begin by landing the avatar.
There is a bug here - once an avatar has landed it glides to its new position instead of performing a walk animation
Diffstat (limited to 'Prebuild')
0 files changed, 0 insertions, 0 deletions