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author | Brian McBee | 2007-08-06 18:14:48 +0000 |
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committer | Brian McBee | 2007-08-06 18:14:48 +0000 |
commit | 86da47dc4e7d843d973570f8ce2158c35a3ab895 (patch) | |
tree | 8971a71474f281e6c2d1b546fe887c53532dd7aa /Prebuild | |
parent | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs (diff) | |
download | opensim-SC_OLD-86da47dc4e7d843d973570f8ce2158c35a3ab895.zip opensim-SC_OLD-86da47dc4e7d843d973570f8ce2158c35a3ab895.tar.gz opensim-SC_OLD-86da47dc4e7d843d973570f8ce2158c35a3ab895.tar.bz2 opensim-SC_OLD-86da47dc4e7d843d973570f8ce2158c35a3ab895.tar.xz |
OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
This time I think I have BOTH terrain rotation AND terraforming working. Could those of you with large terrain maps please test this thoroughly?
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