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author | Justin Clark-Casey (justincc) | 2011-07-11 03:47:49 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-11 03:47:49 +0100 |
commit | 8e44a8e2b9a318143e8e5f8bb235356c6be5c5e5 (patch) | |
tree | 707861e7089e20b2bfb9ccaf1ce05ee6156ddc0d /Prebuild | |
parent | refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall... (diff) | |
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Properly regenerate physics proxy when a mesh is resized.
This is done in SOP.Resize(). More common code from callers needs to be refactored into this method to reduce confusing copy/pasting
Diffstat (limited to 'Prebuild')
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