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author | Justin Clark-Casey (justincc) | 2010-07-26 20:13:26 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-07-26 20:13:26 +0100 |
commit | 491b8181ad4fcb0a8002ee2406703b89c4928219 (patch) | |
tree | 13f60a62904e1993c36baf6a3f88af95a68bc5cc /Prebuild/tests | |
parent | Put a wrapper around the media texture region serialization (diff) | |
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Add EventManager.OnSceneObjectLoaded() for future use. This is fired immediately after a scene object is loaded from storage.
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