aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/Prebuild/tests/include-002.expected
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2011-08-11 01:56:42 +0100
committerJustin Clark-Casey (justincc)2011-08-11 01:56:42 +0100
commit4402851b086e7faf0d441d2ae0d5f6a3e1ea04b8 (patch)
treeff44ea86dfd8ba586ae4439728ef26341085691a /Prebuild/tests/include-002.expected
parentIf SP.MoveToTarget has been called with a force walk, begin by landing the av... (diff)
downloadopensim-SC_OLD-4402851b086e7faf0d441d2ae0d5f6a3e1ea04b8.zip
opensim-SC_OLD-4402851b086e7faf0d441d2ae0d5f6a3e1ea04b8.tar.gz
opensim-SC_OLD-4402851b086e7faf0d441d2ae0d5f6a3e1ea04b8.tar.bz2
opensim-SC_OLD-4402851b086e7faf0d441d2ae0d5f6a3e1ea04b8.tar.xz
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer.
This meant reseting the SP.AgentControlFlags since the Animator uses these to determine the correct default animation.
Diffstat (limited to 'Prebuild/tests/include-002.expected')
0 files changed, 0 insertions, 0 deletions