diff options
author | Justin Clark-Casey (justincc) | 2010-09-04 00:09:53 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2010-09-04 00:09:53 +0100 |
commit | 107052b23db4d16c8d1d5f8c828da7d6f6afd6b4 (patch) | |
tree | 211bb13b37b35795ad7264f0ea6e56d4db7942b8 /Prebuild/src/Core/Nodes/ExcludeNode.cs | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-107052b23db4d16c8d1d5f8c828da7d6f6afd6b4.zip opensim-SC_OLD-107052b23db4d16c8d1d5f8c828da7d6f6afd6b4.tar.gz opensim-SC_OLD-107052b23db4d16c8d1d5f8c828da7d6f6afd6b4.tar.bz2 opensim-SC_OLD-107052b23db4d16c8d1d5f8c828da7d6f6afd6b4.tar.xz |
Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)
The agentID in AddInventoryItem(UUID agentID, InventoryItemBase item) is redundant since it's contained in item.Owner, and it doesn't make sense for agentID != item.Owner, hence the method is deprecated.
Diffstat (limited to 'Prebuild/src/Core/Nodes/ExcludeNode.cs')
0 files changed, 0 insertions, 0 deletions