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author | BlueWall | 2010-08-31 17:02:36 -0400 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2010-09-04 02:12:21 +0100 |
commit | 1e44ec84bd90ec9078027d1d9d78e83c7d305f2a (patch) | |
tree | e34db5ced4bc7bf59b98ff9fb72271dda0f25a33 /Prebuild/src/Core/Nodes/DataNode.cs | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-1e44ec84bd90ec9078027d1d9d78e83c7d305f2a.zip opensim-SC_OLD-1e44ec84bd90ec9078027d1d9d78e83c7d305f2a.tar.gz opensim-SC_OLD-1e44ec84bd90ec9078027d1d9d78e83c7d305f2a.tar.bz2 opensim-SC_OLD-1e44ec84bd90ec9078027d1d9d78e83c7d305f2a.tar.xz |
Build system upgrade:
Upgrading Prebuild.exe to correctly construct build solutions
for crossplatform tools such as xbuild, monodevelop and nant.
NOTE: Module prebuild files will need modification to work,
as the prebuild must correctly define the reference path for
all assemblies shipped in the OpenSimulator ./bin directory.
These include assemblies such as XMLRPC.dll, OpenMetaverse.dll,
Nini.dll, etc. . The entries should follow the form:
<Reference name="Nini" path="../../../bin/"/>
See the distributed prebuild.xml for further examples.
Crossplatform tools: xbuild and monodevelop use the
vs2008 OpenSim.sln and the .csproj files in each namespace.
Changes to the Prebuild.exe are against svn 322 and are included
in a patch attached to the mantis. And the dnpb source are
available@ svn co https://dnpb.svn.sourceforge.net/svnroot/dnpb dnpb
The patches are pending application by the dnpb team. After which,
the un-modified upstream Prebuild.exe will work as expected.
Diffstat (limited to 'Prebuild/src/Core/Nodes/DataNode.cs')
-rw-r--r-- | Prebuild/src/Core/Nodes/DataNode.cs | 117 |
1 files changed, 0 insertions, 117 deletions
diff --git a/Prebuild/src/Core/Nodes/DataNode.cs b/Prebuild/src/Core/Nodes/DataNode.cs deleted file mode 100644 index 763e6c3..0000000 --- a/Prebuild/src/Core/Nodes/DataNode.cs +++ /dev/null | |||
@@ -1,117 +0,0 @@ | |||
1 | #region BSD License | ||
2 | /* | ||
3 | Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com) | ||
4 | |||
5 | Redistribution and use in source and binary forms, with or without modification, are permitted | ||
6 | provided that the following conditions are met: | ||
7 | |||
8 | * Redistributions of source code must retain the above copyright notice, this list of conditions | ||
9 | and the following disclaimer. | ||
10 | * Redistributions in binary form must reproduce the above copyright notice, this list of conditions | ||
11 | and the following disclaimer in the documentation and/or other materials provided with the | ||
12 | distribution. | ||
13 | * The name of the author may not be used to endorse or promote products derived from this software | ||
14 | without specific prior written permission. | ||
15 | |||
16 | THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, | ||
17 | BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | ||
18 | ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||
19 | EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS | ||
20 | OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | ||
21 | OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING | ||
22 | IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
23 | */ | ||
24 | #endregion | ||
25 | |||
26 | using System; | ||
27 | using System.Xml; | ||
28 | |||
29 | using Prebuild.Core.Attributes; | ||
30 | using Prebuild.Core.Interfaces; | ||
31 | using System.IO; | ||
32 | |||
33 | namespace Prebuild.Core.Nodes | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// | ||
37 | /// </summary> | ||
38 | public abstract class DataNode : IDataNode | ||
39 | { | ||
40 | #region Fields | ||
41 | |||
42 | private IDataNode parent; | ||
43 | string[] m_WebTypes = new string[] { "aspx", "ascx", "master", "ashx", "asmx" }; | ||
44 | |||
45 | #endregion | ||
46 | |||
47 | #region IDataNode Members | ||
48 | |||
49 | /// <summary> | ||
50 | /// Gets or sets the parent. | ||
51 | /// </summary> | ||
52 | /// <value>The parent.</value> | ||
53 | public virtual IDataNode Parent | ||
54 | { | ||
55 | get | ||
56 | { | ||
57 | return parent; | ||
58 | } | ||
59 | set | ||
60 | { | ||
61 | parent = value; | ||
62 | } | ||
63 | } | ||
64 | public string[] WebTypes | ||
65 | { | ||
66 | get { return m_WebTypes; } | ||
67 | } | ||
68 | /// <summary> | ||
69 | /// Parses the specified node. | ||
70 | /// </summary> | ||
71 | /// <param name="node">The node.</param> | ||
72 | public virtual void Parse(XmlNode node) | ||
73 | { | ||
74 | } | ||
75 | public BuildAction GetBuildActionByFileName(string fileName) | ||
76 | { | ||
77 | string extension = Path.GetExtension(fileName).ToLower(); | ||
78 | foreach (string type in WebTypes) | ||
79 | { | ||
80 | if (extension == type) | ||
81 | return BuildAction.Content; | ||
82 | } | ||
83 | return BuildAction.Compile; | ||
84 | } | ||
85 | /// <summary> | ||
86 | /// Parses the file type to figure out what type it is | ||
87 | /// </summary> | ||
88 | /// <returns></returns> | ||
89 | public SubType GetSubTypeByFileName(string fileName) | ||
90 | { | ||
91 | string extension = System.IO.Path.GetExtension(fileName).ToLower(); | ||
92 | string designer = String.Format(".designer{0}", extension); | ||
93 | string path = fileName.ToLower(); | ||
94 | if (extension == ".resx") | ||
95 | { | ||
96 | return SubType.Designer; | ||
97 | } | ||
98 | else if (path.EndsWith(".settings")) | ||
99 | { | ||
100 | return SubType.Settings; | ||
101 | } | ||
102 | else | ||
103 | { | ||
104 | |||
105 | foreach (string type in WebTypes) | ||
106 | { | ||
107 | if (path.EndsWith(string.Format("{0}{1}", type, extension))) | ||
108 | { | ||
109 | return SubType.CodeBehind; | ||
110 | } | ||
111 | } | ||
112 | } | ||
113 | return SubType.Code; | ||
114 | } | ||
115 | #endregion | ||
116 | } | ||
117 | } | ||