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author | BlueWall | 2010-08-31 17:02:36 -0400 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2010-09-04 02:12:21 +0100 |
commit | 1e44ec84bd90ec9078027d1d9d78e83c7d305f2a (patch) | |
tree | e34db5ced4bc7bf59b98ff9fb72271dda0f25a33 /Prebuild/src/Core/Attributes | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-1e44ec84bd90ec9078027d1d9d78e83c7d305f2a.zip opensim-SC_OLD-1e44ec84bd90ec9078027d1d9d78e83c7d305f2a.tar.gz opensim-SC_OLD-1e44ec84bd90ec9078027d1d9d78e83c7d305f2a.tar.bz2 opensim-SC_OLD-1e44ec84bd90ec9078027d1d9d78e83c7d305f2a.tar.xz |
Build system upgrade:
Upgrading Prebuild.exe to correctly construct build solutions
for crossplatform tools such as xbuild, monodevelop and nant.
NOTE: Module prebuild files will need modification to work,
as the prebuild must correctly define the reference path for
all assemblies shipped in the OpenSimulator ./bin directory.
These include assemblies such as XMLRPC.dll, OpenMetaverse.dll,
Nini.dll, etc. . The entries should follow the form:
<Reference name="Nini" path="../../../bin/"/>
See the distributed prebuild.xml for further examples.
Crossplatform tools: xbuild and monodevelop use the
vs2008 OpenSim.sln and the .csproj files in each namespace.
Changes to the Prebuild.exe are against svn 322 and are included
in a patch attached to the mantis. And the dnpb source are
available@ svn co https://dnpb.svn.sourceforge.net/svnroot/dnpb dnpb
The patches are pending application by the dnpb team. After which,
the un-modified upstream Prebuild.exe will work as expected.
Diffstat (limited to '')
-rw-r--r-- | Prebuild/src/Core/Attributes/DataNodeAttribute.cs | 72 | ||||
-rw-r--r-- | Prebuild/src/Core/Attributes/OptionNodeAttribute.cs | 71 | ||||
-rw-r--r-- | Prebuild/src/Core/Attributes/TargetAttribute.cs | 71 |
3 files changed, 0 insertions, 214 deletions
diff --git a/Prebuild/src/Core/Attributes/DataNodeAttribute.cs b/Prebuild/src/Core/Attributes/DataNodeAttribute.cs deleted file mode 100644 index f1938a2..0000000 --- a/Prebuild/src/Core/Attributes/DataNodeAttribute.cs +++ /dev/null | |||
@@ -1,72 +0,0 @@ | |||
1 | #region BSD License | ||
2 | /* | ||
3 | Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com) | ||
4 | |||
5 | Redistribution and use in source and binary forms, with or without modification, are permitted | ||
6 | provided that the following conditions are met: | ||
7 | |||
8 | * Redistributions of source code must retain the above copyright notice, this list of conditions | ||
9 | and the following disclaimer. | ||
10 | * Redistributions in binary form must reproduce the above copyright notice, this list of conditions | ||
11 | and the following disclaimer in the documentation and/or other materials provided with the | ||
12 | distribution. | ||
13 | * The name of the author may not be used to endorse or promote products derived from this software | ||
14 | without specific prior written permission. | ||
15 | |||
16 | THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, | ||
17 | BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | ||
18 | ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||
19 | EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS | ||
20 | OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | ||
21 | OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING | ||
22 | IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
23 | */ | ||
24 | #endregion | ||
25 | |||
26 | using System; | ||
27 | using System.Collections.Specialized; | ||
28 | |||
29 | namespace Prebuild.Core.Attributes | ||
30 | { | ||
31 | /// <summary> | ||
32 | /// | ||
33 | /// </summary> | ||
34 | [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple=true)] | ||
35 | public sealed class DataNodeAttribute : Attribute | ||
36 | { | ||
37 | #region Fields | ||
38 | |||
39 | private string m_Name = "unknown"; | ||
40 | |||
41 | #endregion | ||
42 | |||
43 | #region Constructors | ||
44 | |||
45 | /// <summary> | ||
46 | /// Initializes a new instance of the <see cref="DataNodeAttribute"/> class. | ||
47 | /// </summary> | ||
48 | /// <param name="name">The name.</param> | ||
49 | public DataNodeAttribute(string name) | ||
50 | { | ||
51 | m_Name = name; | ||
52 | } | ||
53 | |||
54 | #endregion | ||
55 | |||
56 | #region Properties | ||
57 | |||
58 | /// <summary> | ||
59 | /// Gets the name. | ||
60 | /// </summary> | ||
61 | /// <value>The name.</value> | ||
62 | public string Name | ||
63 | { | ||
64 | get | ||
65 | { | ||
66 | return m_Name; | ||
67 | } | ||
68 | } | ||
69 | |||
70 | #endregion | ||
71 | } | ||
72 | } | ||
diff --git a/Prebuild/src/Core/Attributes/OptionNodeAttribute.cs b/Prebuild/src/Core/Attributes/OptionNodeAttribute.cs deleted file mode 100644 index 2d6a6a7..0000000 --- a/Prebuild/src/Core/Attributes/OptionNodeAttribute.cs +++ /dev/null | |||
@@ -1,71 +0,0 @@ | |||
1 | #region BSD License | ||
2 | /* | ||
3 | Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com) | ||
4 | |||
5 | Redistribution and use in source and binary forms, with or without modification, are permitted | ||
6 | provided that the following conditions are met: | ||
7 | |||
8 | * Redistributions of source code must retain the above copyright notice, this list of conditions | ||
9 | and the following disclaimer. | ||
10 | * Redistributions in binary form must reproduce the above copyright notice, this list of conditions | ||
11 | and the following disclaimer in the documentation and/or other materials provided with the | ||
12 | distribution. | ||
13 | * The name of the author may not be used to endorse or promote products derived from this software | ||
14 | without specific prior written permission. | ||
15 | |||
16 | THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, | ||
17 | BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | ||
18 | ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||
19 | EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS | ||
20 | OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | ||
21 | OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING | ||
22 | IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
23 | */ | ||
24 | #endregion | ||
25 | |||
26 | using System; | ||
27 | |||
28 | namespace Prebuild.Core.Attributes | ||
29 | { | ||
30 | /// <summary> | ||
31 | /// | ||
32 | /// </summary> | ||
33 | [AttributeUsage(AttributeTargets.Field)] | ||
34 | public sealed class OptionNodeAttribute : Attribute | ||
35 | { | ||
36 | #region Fields | ||
37 | |||
38 | private string m_NodeName; | ||
39 | |||
40 | #endregion | ||
41 | |||
42 | #region Constructors | ||
43 | |||
44 | /// <summary> | ||
45 | /// Initializes a new instance of the <see cref="OptionNodeAttribute"/> class. | ||
46 | /// </summary> | ||
47 | /// <param name="nodeName">Name of the node.</param> | ||
48 | public OptionNodeAttribute(string nodeName) | ||
49 | { | ||
50 | m_NodeName = nodeName; | ||
51 | } | ||
52 | |||
53 | #endregion | ||
54 | |||
55 | #region Properties | ||
56 | |||
57 | /// <summary> | ||
58 | /// Gets the name of the node. | ||
59 | /// </summary> | ||
60 | /// <value>The name of the node.</value> | ||
61 | public string NodeName | ||
62 | { | ||
63 | get | ||
64 | { | ||
65 | return m_NodeName; | ||
66 | } | ||
67 | } | ||
68 | |||
69 | #endregion | ||
70 | } | ||
71 | } | ||
diff --git a/Prebuild/src/Core/Attributes/TargetAttribute.cs b/Prebuild/src/Core/Attributes/TargetAttribute.cs deleted file mode 100644 index 5ad62ee..0000000 --- a/Prebuild/src/Core/Attributes/TargetAttribute.cs +++ /dev/null | |||
@@ -1,71 +0,0 @@ | |||
1 | #region BSD License | ||
2 | /* | ||
3 | Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com) | ||
4 | |||
5 | Redistribution and use in source and binary forms, with or without modification, are permitted | ||
6 | provided that the following conditions are met: | ||
7 | |||
8 | * Redistributions of source code must retain the above copyright notice, this list of conditions | ||
9 | and the following disclaimer. | ||
10 | * Redistributions in binary form must reproduce the above copyright notice, this list of conditions | ||
11 | and the following disclaimer in the documentation and/or other materials provided with the | ||
12 | distribution. | ||
13 | * The name of the author may not be used to endorse or promote products derived from this software | ||
14 | without specific prior written permission. | ||
15 | |||
16 | THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, | ||
17 | BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | ||
18 | ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||
19 | EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS | ||
20 | OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | ||
21 | OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING | ||
22 | IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
23 | */ | ||
24 | #endregion | ||
25 | |||
26 | using System; | ||
27 | |||
28 | namespace Prebuild.Core.Attributes | ||
29 | { | ||
30 | /// <summary> | ||
31 | /// | ||
32 | /// </summary> | ||
33 | [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)] | ||
34 | public sealed class TargetAttribute : Attribute | ||
35 | { | ||
36 | #region Fields | ||
37 | |||
38 | private string m_Name; | ||
39 | |||
40 | #endregion | ||
41 | |||
42 | #region Constructors | ||
43 | |||
44 | /// <summary> | ||
45 | /// Initializes a new instance of the <see cref="TargetAttribute"/> class. | ||
46 | /// </summary> | ||
47 | /// <param name="name">The name.</param> | ||
48 | public TargetAttribute(string name) | ||
49 | { | ||
50 | m_Name = name; | ||
51 | } | ||
52 | |||
53 | #endregion | ||
54 | |||
55 | #region Properties | ||
56 | |||
57 | /// <summary> | ||
58 | /// Gets the name. | ||
59 | /// </summary> | ||
60 | /// <value>The name.</value> | ||
61 | public string Name | ||
62 | { | ||
63 | get | ||
64 | { | ||
65 | return m_Name; | ||
66 | } | ||
67 | } | ||
68 | |||
69 | #endregion | ||
70 | } | ||
71 | } | ||