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author | Justin Clark-Casey (justincc) | 2011-09-06 22:44:34 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-09-06 22:44:34 +0100 |
commit | 3d4d3427cd2c61b982b602eeba0ec7105ae9be50 (patch) | |
tree | c0d65a04702c4745e20eb2eb916af460ba3a28c7 /Prebuild/INSTALL | |
parent | Comment out unused ISceneViewer.Reset() to reduce code complexity (diff) | |
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Comment out SceneViewer.Reset() and stop calling from Close() since this is useless work as a closed scene object is never reset.
Strictly speaking, we could also stop bothering to clear the m_updateTimes and m_partsUpdateQueue if we are sure that the whole SceneViewer is shortly to be garbage collected anyway, but we'll leave them around for now.
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