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author | Charles Krinke | 2008-05-29 19:09:21 +0000 |
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committer | Charles Krinke | 2008-05-29 19:09:21 +0000 |
commit | e2361548cb8255211670fb528d776e7bf7a539f9 (patch) | |
tree | 50319bdfb2eab56c6d119522cc08e4f37f654450 /OpenSim | |
parent | * Ruling out another potential cause of zombie-ism (diff) | |
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Mantis#1416. Thank you very much, Melanie for a patch that:
Createa a method to find out if a prim inventory contains scripts
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index facf72d..a1d087e 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -710,5 +710,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
710 | 710 | ||
711 | TriggerScriptChangedEvent(Changed.OWNER); | 711 | TriggerScriptChangedEvent(Changed.OWNER); |
712 | } | 712 | } |
713 | |||
714 | public bool ContainsScripts() | ||
715 | { | ||
716 | foreach (TaskInventoryItem item in m_taskInventory.Values) | ||
717 | { | ||
718 | if (item.InvType == 10) | ||
719 | { | ||
720 | return true; | ||
721 | } | ||
722 | } | ||
723 | return false; | ||
724 | } | ||
713 | } | 725 | } |
714 | } | 726 | } |