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authorCharles Krinke2008-09-08 01:27:16 +0000
committerCharles Krinke2008-09-08 01:27:16 +0000
commit9ef43d3e22c253c195db6264d830c6d1b9c43ca0 (patch)
tree64dfb8578378f7059b12d4c8b3cf4e7e18a88893 /OpenSim
parent* Implements llGroundSlope, llGroundNormal and llGroundContour in LSL_Api.cs ... (diff)
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Add Adam's llGroundSlope, llGroundNormal and
llGroundContour into our Common/LS:L_BuiltIn_Commands file.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs43
1 files changed, 36 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index c142e6d..f0f8b18 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -4655,24 +4655,53 @@ namespace OpenSim.Region.ScriptEngine.Common
4655 public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset) 4655 public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset)
4656 { 4656 {
4657 m_host.AddScriptLPS(1); 4657 m_host.AddScriptLPS(1);
4658 NotImplemented("llGroundSlope"); 4658
4659 return new LSL_Types.Vector3(); 4659 Vector3 pos = m_host.AbsolutePosition + new Vector3((float)offset.x,
4660 (float)offset.y,
4661 (float)offset.z);
4662
4663 Vector3 p0 = new Vector3(pos.X, pos.Y,
4664 (float)llGround(
4665 new LSL_Types.Vector3(pos.X, pos.Y, pos.Z)
4666 ));
4667 Vector3 p1 = new Vector3(pos.X + 1, pos.Y,
4668 (float)llGround(
4669 new LSL_Types.Vector3(pos.X + 1, pos.Y, pos.Z)
4670 ));
4671 Vector3 p2 = new Vector3(pos.X, pos.Y + 1,
4672 (float)llGround(
4673 new LSL_Types.Vector3(pos.X, pos.Y + 1, pos.Z)
4674 ));
4675
4676 Vector3 v0 = new Vector3(
4677 p1.X - p0.X, p1.Y - p0.Y, p1.Z - p0.Z);
4678 Vector3 v1 = new Vector3(
4679 p2.X - p1.X, p2.Y - p1.Y, p2.Z - p1.Z);
4680
4681 v0.Normalize();
4682 v1.Normalize();
4683
4684 Vector3 tv = new Vector3();
4685 tv.X = (v0.Y * v1.Z) - (v0.Z * v1.Y);
4686 tv.Y = (v0.Z * v1.X) - (v0.X * v1.Z);
4687 tv.Z = (v0.X * v1.Y) - (v0.Y * v1.X);
4688
4689 return new LSL_Types.Vector3(tv.X, tv.Y, tv.Z);
4660 } 4690 }
4661 4691
4662 public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset) 4692 public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset)
4663 { 4693 {
4664 m_host.AddScriptLPS(1); 4694 m_host.AddScriptLPS(1);
4665 NotImplemented("llGroundNormal"); 4695 LSL_Types.Vector3 x = llGroundSlope(offset);
4666 return new LSL_Types.Vector3(); 4696 return new LSL_Types.Vector3(x.x, x.y, 1.0);
4667 } 4697 }
4668 4698
4669 public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset) 4699 public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset)
4670 { 4700 {
4671 m_host.AddScriptLPS(1); 4701 m_host.AddScriptLPS(1);
4672 NotImplemented("llGroundContour"); 4702 LSL_Types.Vector3 x = llGroundSlope(offset);
4673 return new LSL_Types.Vector3(); 4703 return new LSL_Types.Vector3(-x.y, x.x, 0.0);
4674 } 4704 }
4675
4676 public LSL_Types.LSLInteger llGetAttached() 4705 public LSL_Types.LSLInteger llGetAttached()
4677 { 4706 {
4678 m_host.AddScriptLPS(1); 4707 m_host.AddScriptLPS(1);