diff options
author | Charles Krinke | 2008-11-27 05:16:47 +0000 |
---|---|---|
committer | Charles Krinke | 2008-11-27 05:16:47 +0000 |
commit | 921692a15f7b793da55cd4ddc4d85eae4393964e (patch) | |
tree | ebe7565de552bedbd856cd6615bd8107363eea79 /OpenSim | |
parent | Unconditionally set the slam bit oon all object to agent inventory transfers. (diff) | |
download | opensim-SC_OLD-921692a15f7b793da55cd4ddc4d85eae4393964e.zip opensim-SC_OLD-921692a15f7b793da55cd4ddc4d85eae4393964e.tar.gz opensim-SC_OLD-921692a15f7b793da55cd4ddc4d85eae4393964e.tar.bz2 opensim-SC_OLD-921692a15f7b793da55cd4ddc4d85eae4393964e.tar.xz |
Thank you kindly, Nlin for a patch that:
Adds a new method to IClientAPI to allow adding message handlers
for GenericMessages (of which "autopilot" is one). Part 2 adds a
specific autopilot handler in ScenePresence.cs.
2) Removing unused variables and functions.
3) Simplifying the navigation logic in ScenePresence.cs. The
original patch was somewhat complex because it included orientation
logic for a future enhancement of orienting the avatar to point
towards the direction being walked. Currently this isn't working,
though, so I removed the orientation code, which leaves just the
smaller and hopefully simpler-to-understand movement code.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Framework/IClientAPI.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 54 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 132 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Tests/TestClient.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | 10 |
6 files changed, 199 insertions, 15 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 8d9cdaa..88cb49e 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -1045,5 +1045,7 @@ namespace OpenSim.Framework | |||
1045 | void SendTerminateFriend(UUID exFriendID); | 1045 | void SendTerminateFriend(UUID exFriendID); |
1046 | 1046 | ||
1047 | void KillEndDone(); | 1047 | void KillEndDone(); |
1048 | |||
1049 | bool AddGenericPacketHandler(string MethodName, GenericMessage handler); | ||
1048 | } | 1050 | } |
1049 | } | 1051 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 7c66599..e3b91a5 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -93,6 +93,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
93 | new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients | 93 | new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients |
94 | 94 | ||
95 | protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); | 95 | protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); |
96 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers | ||
96 | 97 | ||
97 | protected IScene m_scene; | 98 | protected IScene m_scene; |
98 | 99 | ||
@@ -608,6 +609,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
608 | return result; | 609 | return result; |
609 | } | 610 | } |
610 | 611 | ||
612 | public bool AddGenericPacketHandler(string MethodName, GenericMessage handler) | ||
613 | { | ||
614 | bool result = false; | ||
615 | lock (m_genericPacketHandlers) | ||
616 | { | ||
617 | if (!m_genericPacketHandlers.ContainsKey(MethodName)) | ||
618 | { | ||
619 | m_genericPacketHandlers.Add(MethodName, handler); | ||
620 | result = true; | ||
621 | } | ||
622 | } | ||
623 | return result; | ||
624 | } | ||
625 | |||
611 | /// <summary> | 626 | /// <summary> |
612 | /// Try to process a packet using registered packet handlers | 627 | /// Try to process a packet using registered packet handlers |
613 | /// </summary> | 628 | /// </summary> |
@@ -3457,21 +3472,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3457 | public bool HandleGenericMessage(IClientAPI sender, Packet pack) | 3472 | public bool HandleGenericMessage(IClientAPI sender, Packet pack) |
3458 | { | 3473 | { |
3459 | GenericMessagePacket gmpack = (GenericMessagePacket) pack; | 3474 | GenericMessagePacket gmpack = (GenericMessagePacket) pack; |
3460 | handlerGenericMessage = OnGenericMessage; | 3475 | if (m_genericPacketHandlers.Count == 0) return false; |
3461 | 3476 | handlerGenericMessage = null; | |
3462 | List<string> msg = new List<string>(); | 3477 | string method = Util.FieldToString(gmpack.MethodData.Method).ToLower().Trim(); |
3463 | 3478 | if(m_genericPacketHandlers.TryGetValue(method, out handlerGenericMessage)) | |
3464 | if (handlerGenericMessage != null) | ||
3465 | { | 3479 | { |
3466 | string method = Util.FieldToString(gmpack.MethodData.Method); | 3480 | List<string> msg = new List<string>(); |
3467 | foreach (GenericMessagePacket.ParamListBlock block in gmpack.ParamList) | 3481 | |
3482 | if (handlerGenericMessage != null) | ||
3468 | { | 3483 | { |
3469 | msg.Add(Util.FieldToString(block.Parameter)); | 3484 | foreach (GenericMessagePacket.ParamListBlock block in gmpack.ParamList) |
3485 | { | ||
3486 | msg.Add(Util.FieldToString(block.Parameter)); | ||
3487 | } | ||
3488 | try | ||
3489 | { | ||
3490 | handlerGenericMessage(sender, method, msg); | ||
3491 | return true; | ||
3492 | } | ||
3493 | catch (Exception ex) | ||
3494 | { | ||
3495 | } | ||
3470 | } | 3496 | } |
3471 | |||
3472 | handlerGenericMessage(this, method, msg); | ||
3473 | } | 3497 | } |
3474 | return true; | 3498 | return false; |
3475 | } | 3499 | } |
3476 | 3500 | ||
3477 | public bool HandleObjectGroupRequest(IClientAPI sender, Packet Pack) | 3501 | public bool HandleObjectGroupRequest(IClientAPI sender, Packet Pack) |
@@ -3965,12 +3989,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3965 | { | 3989 | { |
3966 | #region Scene/Avatar | 3990 | #region Scene/Avatar |
3967 | 3991 | ||
3968 | case PacketType.GenericMessage: | 3992 | // case PacketType.GenericMessage: |
3969 | GenericMessagePacket gmpack = (GenericMessagePacket)Pack; | 3993 | // GenericMessagePacket gmpack = (GenericMessagePacket)Pack; |
3970 | 3994 | ||
3971 | DecipherGenericMessage(Utils.BytesToString(gmpack.MethodData.Method), gmpack.MethodData.Invoice, gmpack.ParamList); | 3995 | // DecipherGenericMessage(Utils.BytesToString(gmpack.MethodData.Method), gmpack.MethodData.Invoice, gmpack.ParamList); |
3972 | 3996 | ||
3973 | break; | 3997 | // break; |
3974 | case PacketType.AvatarPropertiesRequest: | 3998 | case PacketType.AvatarPropertiesRequest: |
3975 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; | 3999 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; |
3976 | 4000 | ||
diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs index 0a27086..b5a5123 100644 --- a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs | |||
@@ -991,5 +991,15 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
991 | public void SendTerminateFriend(UUID exFriendID) | 991 | public void SendTerminateFriend(UUID exFriendID) |
992 | { | 992 | { |
993 | } | 993 | } |
994 | |||
995 | #region IClientAPI Members | ||
996 | |||
997 | |||
998 | public bool AddGenericPacketHandler(string MethodName, GenericMessage handler) | ||
999 | { | ||
1000 | throw new NotImplementedException(); | ||
1001 | } | ||
1002 | |||
1003 | #endregion | ||
994 | } | 1004 | } |
995 | } | 1005 | } |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 29c7c3e..998140f 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -175,6 +175,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
175 | 175 | ||
176 | private string m_nextSitAnimation = String.Empty; | 176 | private string m_nextSitAnimation = String.Empty; |
177 | 177 | ||
178 | //PauPaw:Proper PID Controler for autopilot************ | ||
179 | private bool m_moveToPositionInProgress = false; | ||
180 | private Vector3 m_moveToPositionTarget = Vector3.Zero; | ||
181 | private int m_moveToPositionStateStatus = 0; | ||
182 | //***************************************************** | ||
183 | |||
178 | // Agent's Draw distance. | 184 | // Agent's Draw distance. |
179 | protected float m_DrawDistance = 0f; | 185 | protected float m_DrawDistance = 0f; |
180 | 186 | ||
@@ -550,6 +556,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
550 | m_controllingClient.OnStopAnim += HandleStopAnim; | 556 | m_controllingClient.OnStopAnim += HandleStopAnim; |
551 | m_controllingClient.OnForceReleaseControls += HandleForceReleaseControls; | 557 | m_controllingClient.OnForceReleaseControls += HandleForceReleaseControls; |
552 | m_controllingClient.OnAutoPilotGo += DoAutoPilot; | 558 | m_controllingClient.OnAutoPilotGo += DoAutoPilot; |
559 | m_controllingClient.AddGenericPacketHandler("autopilot", DoMoveToPosition); | ||
553 | 560 | ||
554 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); | 561 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); |
555 | // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); | 562 | // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); |
@@ -1063,10 +1070,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1063 | 1070 | ||
1064 | if (m_parentID == 0) | 1071 | if (m_parentID == 0) |
1065 | { | 1072 | { |
1073 | bool bAllowUpdateMoveToPosition = false; | ||
1074 | bool bResetMoveToPosition = false; | ||
1066 | foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof (Dir_ControlFlags))) | 1075 | foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof (Dir_ControlFlags))) |
1067 | { | 1076 | { |
1068 | if ((flags & (uint) DCF) != 0) | 1077 | if ((flags & (uint) DCF) != 0) |
1069 | { | 1078 | { |
1079 | bResetMoveToPosition = true; | ||
1070 | DCFlagKeyPressed = true; | 1080 | DCFlagKeyPressed = true; |
1071 | try | 1081 | try |
1072 | { | 1082 | { |
@@ -1090,9 +1100,100 @@ namespace OpenSim.Region.Environment.Scenes | |||
1090 | m_movementflag -= (byte) (uint) DCF; | 1100 | m_movementflag -= (byte) (uint) DCF; |
1091 | update_movementflag = true; | 1101 | update_movementflag = true; |
1092 | } | 1102 | } |
1103 | else | ||
1104 | { | ||
1105 | bAllowUpdateMoveToPosition = true; | ||
1106 | } | ||
1093 | } | 1107 | } |
1094 | i++; | 1108 | i++; |
1095 | } | 1109 | } |
1110 | |||
1111 | //Paupaw:Do Proper PID for Autopilot here | ||
1112 | if (bResetMoveToPosition) | ||
1113 | { | ||
1114 | m_moveToPositionTarget = Vector3.Zero; | ||
1115 | m_moveToPositionInProgress = false; | ||
1116 | update_movementflag = true; | ||
1117 | bAllowUpdateMoveToPosition = false; | ||
1118 | } | ||
1119 | |||
1120 | if (bAllowUpdateMoveToPosition && (m_moveToPositionInProgress && !m_autopilotMoving)) | ||
1121 | { | ||
1122 | //Check the error term of the current position in relation to the target position | ||
1123 | if (Util.GetDistanceTo(AbsolutePosition, m_moveToPositionTarget) <= 1.5) | ||
1124 | { | ||
1125 | // we are close enough to the target | ||
1126 | m_moveToPositionTarget = Vector3.Zero; | ||
1127 | m_moveToPositionInProgress = false; | ||
1128 | update_movementflag = true; | ||
1129 | } | ||
1130 | else | ||
1131 | { | ||
1132 | try | ||
1133 | { | ||
1134 | // move avatar in 2D at one meter/second towards target, in avatar coordinate frame. | ||
1135 | // This movement vector gets added to the velocity through AddNewMovement(). | ||
1136 | // Theoretically we might need a more complex PID approach here if other | ||
1137 | // unknown forces are acting on the avatar and we need to adaptively respond | ||
1138 | // to such forces, but the following simple approach seems to works fine. | ||
1139 | Vector3 LocalVectorToTarget3D = | ||
1140 | (m_moveToPositionTarget - AbsolutePosition) // vector from cur. pos to target in global coords | ||
1141 | * Matrix4.CreateFromQuaternion(Quaternion.Inverse(bodyRotation)); // change to avatar coords | ||
1142 | // Ignore z component of vector | ||
1143 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | ||
1144 | LocalVectorToTarget2D.Normalize(); | ||
1145 | agent_control_v3 += LocalVectorToTarget2D; | ||
1146 | |||
1147 | // update avatar movement flags. the avatar coordinate system is as follows: | ||
1148 | // | ||
1149 | // +X (forward) | ||
1150 | // | ||
1151 | // ^ | ||
1152 | // | | ||
1153 | // | | ||
1154 | // | | ||
1155 | // | | ||
1156 | // (left) +Y <--------o--------> -Y | ||
1157 | // avatar | ||
1158 | // | | ||
1159 | // | | ||
1160 | // | | ||
1161 | // | | ||
1162 | // v | ||
1163 | // -X | ||
1164 | // | ||
1165 | |||
1166 | // based on the above avatar coordinate system, classify the movement into | ||
1167 | // one of left/right/back/forward. | ||
1168 | if (LocalVectorToTarget2D.Y > 0)//MoveLeft | ||
1169 | { | ||
1170 | m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT; | ||
1171 | update_movementflag = true; | ||
1172 | } | ||
1173 | else if (LocalVectorToTarget2D.Y < 0) //MoveRight | ||
1174 | { | ||
1175 | m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT; | ||
1176 | update_movementflag = true; | ||
1177 | } | ||
1178 | if (LocalVectorToTarget2D.X < 0) //MoveBack | ||
1179 | { | ||
1180 | m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK; | ||
1181 | update_movementflag = true; | ||
1182 | } | ||
1183 | else if (LocalVectorToTarget2D.X > 0) //Move Forward | ||
1184 | { | ||
1185 | m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD; | ||
1186 | update_movementflag = true; | ||
1187 | } | ||
1188 | } | ||
1189 | catch (Exception) | ||
1190 | { | ||
1191 | |||
1192 | //Avoid system crash, can be slower but... | ||
1193 | } | ||
1194 | |||
1195 | } | ||
1196 | } | ||
1096 | } | 1197 | } |
1097 | 1198 | ||
1098 | // Cause the avatar to stop flying if it's colliding | 1199 | // Cause the avatar to stop flying if it's colliding |
@@ -1158,6 +1259,37 @@ namespace OpenSim.Region.Environment.Scenes | |||
1158 | // } | 1259 | // } |
1159 | } | 1260 | } |
1160 | 1261 | ||
1262 | public void DoMoveToPosition(Object sender, string method, List<String> args) | ||
1263 | { | ||
1264 | try | ||
1265 | { | ||
1266 | float locx = 0f; | ||
1267 | float locy = 0f; | ||
1268 | float locz = 0f; | ||
1269 | uint regionX = 0; | ||
1270 | uint regionY = 0; | ||
1271 | try | ||
1272 | { | ||
1273 | Utils.LongToUInts(Scene.RegionInfo.RegionHandle, out regionX, out regionY); | ||
1274 | locx = Convert.ToSingle(args[0]) - (float)regionX; | ||
1275 | locy = Convert.ToSingle(args[1]) - (float)regionY; | ||
1276 | locz = Convert.ToSingle(args[2]); | ||
1277 | } | ||
1278 | catch (InvalidCastException) | ||
1279 | { | ||
1280 | m_log.Error("[CLIENT]: Invalid autopilot request"); | ||
1281 | return; | ||
1282 | } | ||
1283 | m_moveToPositionInProgress = true; | ||
1284 | m_moveToPositionTarget = new Vector3(locx, locy, locz); | ||
1285 | } | ||
1286 | catch (Exception ex) | ||
1287 | { | ||
1288 | //Why did I get this error? | ||
1289 | System.Diagnostics.Debug.WriteLine(ex.ToString()); | ||
1290 | } | ||
1291 | } | ||
1292 | |||
1161 | private void CheckAtSitTarget() | 1293 | private void CheckAtSitTarget() |
1162 | { | 1294 | { |
1163 | //m_log.Debug("[AUTOPILOT]: " + Util.GetDistanceTo(AbsolutePosition, m_autoPilotTarget).ToString()); | 1295 | //m_log.Debug("[AUTOPILOT]: " + Util.GetDistanceTo(AbsolutePosition, m_autoPilotTarget).ToString()); |
diff --git a/OpenSim/Region/Environment/Scenes/Tests/TestClient.cs b/OpenSim/Region/Environment/Scenes/Tests/TestClient.cs index 392a53b..606b1fb 100644 --- a/OpenSim/Region/Environment/Scenes/Tests/TestClient.cs +++ b/OpenSim/Region/Environment/Scenes/Tests/TestClient.cs | |||
@@ -939,5 +939,11 @@ namespace OpenSim.Region.Environment.Scenes.Tests | |||
939 | public void SendTerminateFriend(UUID exFriendID) | 939 | public void SendTerminateFriend(UUID exFriendID) |
940 | { | 940 | { |
941 | } | 941 | } |
942 | |||
943 | public bool AddGenericPacketHandler(string MethodName, GenericMessage handler) | ||
944 | { | ||
945 | throw new NotImplementedException(); | ||
946 | } | ||
947 | |||
942 | } | 948 | } |
943 | } | 949 | } |
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index b5ab1ac..89b3bf6 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |||
@@ -991,5 +991,15 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
991 | public void SendTerminateFriend(UUID exFriendID) | 991 | public void SendTerminateFriend(UUID exFriendID) |
992 | { | 992 | { |
993 | } | 993 | } |
994 | |||
995 | #region IClientAPI Members | ||
996 | |||
997 | |||
998 | public bool AddGenericPacketHandler(string MethodName, GenericMessage handler) | ||
999 | { | ||
1000 | throw new NotImplementedException(); | ||
1001 | } | ||
1002 | |||
1003 | #endregion | ||
994 | } | 1004 | } |
995 | } | 1005 | } |