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authorJustin Clark-Casey (justincc)2012-07-11 21:46:46 +0100
committerJustin Clark-Casey (justincc)2012-07-11 21:46:46 +0100
commit0e611c47d322e1596d4636e283b9b855c7e58b60 (patch)
tree7b17f182f1c0189ee01245e7bd6866f763557566 /OpenSim
parentAdd regression TestDetachScriptedAttachmentToInventory() (diff)
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Remove WorldComm module from the regression TestCompileAndStartScript() since the infrastructure no longer fails if this module isn't present, at least on the tested codepaths
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs5
1 files changed, 1 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs
index a3f848c..fe4b0fa 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs
@@ -58,9 +58,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
58// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory); 58// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
59 m_xEngine = new XEngine(); 59 m_xEngine = new XEngine();
60 60
61 // Necessary to stop serialization complaining
62 WorldCommModule wcModule = new WorldCommModule();
63
64 IniConfigSource configSource = new IniConfigSource(); 61 IniConfigSource configSource = new IniConfigSource();
65 62
66 IConfig startupConfig = configSource.AddConfig("Startup"); 63 IConfig startupConfig = configSource.AddConfig("Startup");
@@ -74,7 +71,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
74 xEngineConfig.Set("AppDomainLoading", "false"); 71 xEngineConfig.Set("AppDomainLoading", "false");
75 72
76 m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource); 73 m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource);
77 SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule); 74 SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine);
78 m_scene.StartScripts(); 75 m_scene.StartScripts();
79 } 76 }
80 77