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authorJustin Clark-Casey (justincc)2012-07-10 21:42:51 +0100
committerJustin Clark-Casey (justincc)2012-07-10 21:42:51 +0100
commiteb5ec4a78698a3b1fd6d581c800ac985d5d946fa (patch)
tree843db5bd29e52f983ece797e56ea9347b9489a4d /OpenSim
parentThis script allows an object to be attached directly from prim inventory to a... (diff)
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If a script is being stopped manually, then give the scriptpool thread 1 second to finish normally before forcibly aborting.
This is to avoid the worst of the problems in mono 2.6, 2.10 where an aborted thread does not always release all its locks. This very short grace period is identical to the existing behaviour when a script is removed from the scene.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 7f3bd76..efcae94 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1574,7 +1574,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1574 { 1574 {
1575 IScriptInstance instance = GetInstance(itemID); 1575 IScriptInstance instance = GetInstance(itemID);
1576 if (instance != null) 1576 if (instance != null)
1577 instance.Stop(0); 1577 {
1578 // Give the script some time to finish processing its last event. Simply aborting the script thread can
1579 // cause issues on mono 2.6, 2.10 and possibly later where locks are not released properly on abort.
1580 instance.Stop(1000);
1581 }
1578 } 1582 }
1579 1583
1580 public DetectParams GetDetectParams(UUID itemID, int idx) 1584 public DetectParams GetDetectParams(UUID itemID, int idx)