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authorJustin Clark-Casey (justincc)2009-09-06 20:16:56 +0100
committerJustin Clark-Casey (justincc)2009-09-06 20:16:56 +0100
commit79c22651d7673b61a0c62786eb16f8b6433d6928 (patch)
treedb762de6bed694ac70c0262b5781ad8f76b4b329 /OpenSim
parentrefactor: replace some uses of iar module reference with scene instead (diff)
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refactor: use direct scene reference in inventory archive read request
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs26
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs3
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs20
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs2
4 files changed, 21 insertions, 30 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 38bd149..bb40450 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -42,6 +42,7 @@ using OpenSim.Framework.Communications.Osp;
42using OpenSim.Framework.Serialization; 42using OpenSim.Framework.Serialization;
43using OpenSim.Framework.Serialization.External; 43using OpenSim.Framework.Serialization.External;
44using OpenSim.Region.CoreModules.World.Archiver; 44using OpenSim.Region.CoreModules.World.Archiver;
45using OpenSim.Region.Framework.Scenes;
45using OpenSim.Services.Interfaces; 46using OpenSim.Services.Interfaces;
46 47
47namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver 48namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
@@ -56,31 +57,32 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
56 private string m_invPath; 57 private string m_invPath;
57 58
58 /// <value> 59 /// <value>
60 /// We only use this to request modules
61 /// </value>
62 protected Scene m_scene;
63
64 /// <value>
59 /// The stream from which the inventory archive will be loaded. 65 /// The stream from which the inventory archive will be loaded.
60 /// </value> 66 /// </value>
61 private Stream m_loadStream; 67 private Stream m_loadStream;
62 68
63 protected CommunicationsManager m_commsManager;
64 protected IAssetService m_assetService;
65
66 public InventoryArchiveReadRequest( 69 public InventoryArchiveReadRequest(
67 CachedUserInfo userInfo, string invPath, string loadPath, CommunicationsManager commsManager, IAssetService assetService) 70 Scene scene, CachedUserInfo userInfo, string invPath, string loadPath)
68 : this( 71 : this(
72 scene,
69 userInfo, 73 userInfo,
70 invPath, 74 invPath,
71 new GZipStream(new FileStream(loadPath, FileMode.Open), CompressionMode.Decompress), 75 new GZipStream(new FileStream(loadPath, FileMode.Open), CompressionMode.Decompress))
72 commsManager, assetService)
73 { 76 {
74 } 77 }
75 78
76 public InventoryArchiveReadRequest( 79 public InventoryArchiveReadRequest(
77 CachedUserInfo userInfo, string invPath, Stream loadStream, CommunicationsManager commsManager, IAssetService assetService) 80 Scene scene, CachedUserInfo userInfo, string invPath, Stream loadStream)
78 { 81 {
82 m_scene = scene;
79 m_userInfo = userInfo; 83 m_userInfo = userInfo;
80 m_invPath = invPath; 84 m_invPath = invPath;
81 m_loadStream = loadStream; 85 m_loadStream = loadStream;
82 m_commsManager = commsManager;
83 m_assetService = assetService;
84 } 86 }
85 87
86 /// <summary> 88 /// <summary>
@@ -106,7 +108,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
106 // 108 //
107 // FIXME: FetchInventory should probably be assumed to by async anyway, since even standalones might 109 // FIXME: FetchInventory should probably be assumed to by async anyway, since even standalones might
108 // use a remote inventory service, though this is vanishingly rare at the moment. 110 // use a remote inventory service, though this is vanishingly rare at the moment.
109 if (null == m_commsManager.UserAdminService) 111 if (null == m_scene.CommsManager.UserAdminService)
110 { 112 {
111 m_log.ErrorFormat( 113 m_log.ErrorFormat(
112 "[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}", 114 "[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}",
@@ -167,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
167 // Don't use the item ID that's in the file 169 // Don't use the item ID that's in the file
168 item.ID = UUID.Random(); 170 item.ID = UUID.Random();
169 171
170 UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_commsManager); 172 UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.CommsManager);
171 if (UUID.Zero != ospResolvedId) 173 if (UUID.Zero != ospResolvedId)
172 item.CreatorIdAsUuid = ospResolvedId; 174 item.CreatorIdAsUuid = ospResolvedId;
173 175
@@ -371,7 +373,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
371 asset.Type = assetType; 373 asset.Type = assetType;
372 asset.Data = data; 374 asset.Data = data;
373 375
374 m_assetService.Store(asset); 376 m_scene.AssetService.Store(asset);
375 377
376 return true; 378 return true;
377 } 379 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index da54469..badabe0 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -39,7 +39,6 @@ using OpenSim.Framework.Serialization.External;
39using OpenSim.Framework.Communications; 39using OpenSim.Framework.Communications;
40using OpenSim.Framework.Communications.Cache; 40using OpenSim.Framework.Communications.Cache;
41using OpenSim.Framework.Communications.Osp; 41using OpenSim.Framework.Communications.Osp;
42using OpenSim.Region.Framework.Scenes;
43using OpenSim.Region.CoreModules.World.Archiver; 42using OpenSim.Region.CoreModules.World.Archiver;
44using OpenSim.Region.Framework.Scenes; 43using OpenSim.Region.Framework.Scenes;
45 44
@@ -114,7 +113,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
114 m_userInfo = userInfo; 113 m_userInfo = userInfo;
115 m_invPath = invPath; 114 m_invPath = invPath;
116 m_saveStream = saveStream; 115 m_saveStream = saveStream;
117 m_assetGatherer = new UuidGatherer(m_module.AssetService); 116 m_assetGatherer = new UuidGatherer(m_scene.AssetService);
118 } 117 }
119 118
120 protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids) 119 protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index 36e17b4..2c36270 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -69,19 +69,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
69 /// </value> 69 /// </value>
70 private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); 70 private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
71 private Scene m_aScene; 71 private Scene m_aScene;
72
73 /// <value>
74 /// The comms manager we will use for all comms requests
75 /// </value>
76 protected internal CommunicationsManager CommsManager;
77 protected internal IAssetService AssetService;
78 72
79 public void Initialise(Scene scene, IConfigSource source) 73 public void Initialise(Scene scene, IConfigSource source)
80 { 74 {
81 if (m_scenes.Count == 0) 75 if (m_scenes.Count == 0)
82 { 76 {
83 scene.RegisterModuleInterface<IInventoryArchiverModule>(this); 77 scene.RegisterModuleInterface<IInventoryArchiverModule>(this);
84 CommsManager = scene.CommsManager;
85 OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted; 78 OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted;
86 79
87 scene.AddCommand( 80 scene.AddCommand(
@@ -99,11 +92,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
99 92
100 m_scenes[scene.RegionInfo.RegionID] = scene; 93 m_scenes[scene.RegionInfo.RegionID] = scene;
101 } 94 }
102 95
103 public void PostInitialise() 96 public void PostInitialise() {}
104 {
105 AssetService = m_aScene.AssetService;
106 }
107 97
108 public void Close() {} 98 public void Close() {}
109 99
@@ -150,7 +140,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
150 if (userInfo != null) 140 if (userInfo != null)
151 { 141 {
152 InventoryArchiveReadRequest request = 142 InventoryArchiveReadRequest request =
153 new InventoryArchiveReadRequest(userInfo, invPath, loadStream, CommsManager, AssetService); 143 new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadStream);
154 UpdateClientWithLoadedNodes(userInfo, request.Execute()); 144 UpdateClientWithLoadedNodes(userInfo, request.Execute());
155 } 145 }
156 } 146 }
@@ -165,7 +155,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
165 if (userInfo != null) 155 if (userInfo != null)
166 { 156 {
167 InventoryArchiveReadRequest request = 157 InventoryArchiveReadRequest request =
168 new InventoryArchiveReadRequest(userInfo, invPath, loadPath, CommsManager, AssetService); 158 new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath);
169 UpdateClientWithLoadedNodes(userInfo, request.Execute()); 159 UpdateClientWithLoadedNodes(userInfo, request.Execute());
170 } 160 }
171 } 161 }
@@ -261,7 +251,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
261 /// <returns></returns> 251 /// <returns></returns>
262 protected CachedUserInfo GetUserInfo(string firstName, string lastName) 252 protected CachedUserInfo GetUserInfo(string firstName, string lastName)
263 { 253 {
264 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(firstName, lastName); 254 CachedUserInfo userInfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(firstName, lastName);
265 if (null == userInfo) 255 if (null == userInfo)
266 { 256 {
267 m_log.ErrorFormat( 257 m_log.ErrorFormat(
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 2ad6f1a..cf9fcaa 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -412,7 +412,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
412 412
413 Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder); 413 Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder);
414 414
415 new InventoryArchiveReadRequest(userInfo, null, (Stream)null, null, null) 415 new InventoryArchiveReadRequest(scene, userInfo, null, (Stream)null)
416 .ReplicateArchivePathToUserInventory( 416 .ReplicateArchivePathToUserInventory(
417 itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded); 417 itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded);
418 418